Micro Mouse Menu the return of 1.0 UI Logic pt 1
So many of you have seen this thing of a micro menu where you click a menu to get a menu to get to the menu you want, sounds familiar?
In a recent post the development team claim that to add all the functions to it for 2.1 it would require 3 rows of buttons, ok so first off PVE, housing and treasure maps I guess seriously I can't think of anything useful that would warrant another 4 buttons and as another user suggest why not simply give us the choice to decide between the condensed micro menu and the larger one, I mean SE biggest brag was the UI was totally customizable.
So lets go over why this hated so much, well firstly I say about 80% of users are probably 1920x1080 so with that said the dark grey boxes with very small white text is pretty unreadable unless you look closely and for me having eye sight issues I have to blow the icons up in size so it takes even more space on my screen defeating the purpose of saving screen space.
Micro Menu the Return of 1.0 logic Pt. 2
The second most hated thing about this micro menu is it supposed to be a quick click feature before I could click a button go to free company page or one click action menu but now I have to click the right button hope it has what am looking for look through a tiny text menu to click on what am looking for and not click the wrong one as the menus are so finicky its a 50/50 chance of hitting the right thing... how is this quick click?