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Square Enix's RNG
Anyone else feel like SE's RNG is a complete joke?
I have been crafting all night getting about 80-90% chance of HQ and swear I have failed about 50% of the time.
Meanwhile I barely get any HQ with 15-20% chance HQ.
Same goes for gathering. Several misses in a row on 80% chance.
They really need to update their RNG formula.
/rant
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The RNG works properly, considering the percentages are calculated per action. There doesn't seem to be any long-term calculation going on (nor should there be). I get occasional NQ results with 99% quality, and I have missed 6 times in a row on 99% gathering. That's how real life works sometimes, so why not have the game work the same way? Sometimes, luck just isn't on (y)our side.
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RNG is a joke
What a random joke
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Keep this thread going. When I wake up i want to read about people bitching about RNG. I love RNG. My favorite way to get loot. I wonder if i'll get my Allagan weapon before 2.2? Just love being rewarded for clearing hard content. Wait. I haven't.
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I've HQed with 2% chance as well as missed with 99%. Thats what rng is, it's random. Chance is chance. High chance doesn't make it certain it just makes it more likely. It's just (bad) luck.
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I've HQed a lot of stuff on auto synthesis (1%HQ chance) and I've also failed a few 95%+ HQ crafting. RNG is RNG.
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RNG is certainly RNG with a small sample set, but a large sample size of a couple hundred synths should be closer to the expected percentage. The largest sample I tested was 100 synths at 80% chance and my average was 67% success. That probably isn't a big enough sample though.
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I don't get why in every single game there are these people who will makes these claims of incorrect RnG with completely no backing at all. I feel like people throw around this word without even knowing what it means.
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No, a couple hundred is not a large enough sample size.
Last night, I helped my 5th grade daughter with math homework. She was to throw a die 100 times and make a frequency table with the results. Before that she should also guess how many 4s she would get.
Lo and behold, she got twice as many 3s as 4s! But she did not blame the die for having bad RNG, instead she learnt something.
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RNG is just a RNG. Though putting random and computer together isn't really all that random. Look it up, the actual name is pseudo-RNG, meaning it attempts to be random like but really isn't because a computer can't just pick a number out of thin air like we can rolling a 100 sided die. The only thing going against you is likely the time seed they usually use for RNGs. So don't blame the RNG, blame the time! (Unless SE doesn't use time to seed the RNG, then blame whatever they seed)