Coil Turn 5 /weapon level 95 logic
Maybe this has already been addressed and I missed it, but I fail to understand the logic behind the decision to only raise the item level of the weapons dropped in turn 5. It was explained that due to the extreme difficulty of Turn 5 the weapons would receive a slight buff, but by that logic why wouldn't the other gear that drops in the same turn that has to be achieved through the same difficulty, or are they at least planning to put those loot drops on other turns, for example BRD has a total of 4 items that can be dropped in turn 5, including the weapon, seems a little off balanced that you would have to beat turn 5 numerous times to get items that are only i90 and are not even BiS. Maybe someone can help explain this logic to me.