To all those ANTI loot lockout people I say this.
Get over yourself the game isn't built around those who have hours and hours to play the game loot lockouts are there to instill a sense of progression into a game. Before you start hating LOTS of successful MMOs who have have loot lockouts take WoW for example you only have one shot in normal/heroic to get a piece of loot to drop and you cannot repeat it at all over the next week, although Flex/LFR you have a shot on your first kill to get even a piece of loot but you can repeat it as many times as you want.
Those arguing that it's a lower ilvl then max level content also aren't in the right either as such CT is there for progression for the casual player base, CT is WoW's LFR/Flex equivalent in FFXIV to allow those not in coil static groups to be able to queue up in the time they can play.
This is all a great thing CT allows extra lore and fun into the game for everyone to experience and enjoy. If there was no loot lockout CT would be farmed ENDLESSLY by people in the first week of release and they'd all be geared and wouldn't step foot into the content ever again.
Loot lockouts are there to extend the life of a piece of content and forces players to spend less time in the game and more on their lives in general by avoiding the opportunity to farm the gear all together, in which your friends/family are grateful for.