What's The Point of Pacification After Berserk
I though I'd talk about this since I saw no one talking about this since Yoshi-P released upcoming changes. I get that everything is not perfect with every class when game launched and alot of things are being addressed but why did SE put this on a ability at all ?
Berserk is good... but not that good to require a pacification debuff after use. Espcially since
1. Your DPS is reduced in tank stance.
2 Fight or Flight and Blood for Blood are argueable better since those increase Damage by % while Berserk Boost attack power.
When something unexpected happens, those 5secs can feel like an Eternity ( I.E Provoke recast not ready, OOM). Could Spell Death. Lets not forget how annoying it is when a combo is interupted mid casting because of it.
Would it make sense for WHM to be Stunned for 5secs after Benediction ? Or a BLM Silenced after Flare ? No.
I love this game and I love the new upcoming changes to this game but some things makes me think what were they thinking in the first place...
Examples:
1. Foresight lack of power
2.PLD Awareness negates healing crits
3. Savage Blade as Cross Class
4. Skull Sunder as Cross Class
5 Lose healing bonus without wrath
6 gimping attack power in tank stances when attack power is the most important thing for enmity
7. Holmgang still Locks you down when most bosses resist it and contines to kill party lol.
/sigh just venting. I hope they get rid of pacification after berserk.