Pretty much people would recommend focus on critical hit rate, but i personally would think determination will be more effective in terms of healing, or any 1 prefer spell speed instead ?
please share your opinion
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Pretty much people would recommend focus on critical hit rate, but i personally would think determination will be more effective in terms of healing, or any 1 prefer spell speed instead ?
please share your opinion
You mean for crafted gear? I would go speed>det>crit.
Crit shouldn't be the focus, either determination or spell speed.
I prefer determination, personally, but having a mix of determination and spell speed is ideal, imo.
I'm going for determination as a primary stat because it works great for both healing and damage dealing. As a secondary I'm still sort of stuck between crit and spell speed, but in the end I'll end up going with spell speed. Mostly because I don't like to rely on a chance. While the spell speed will still be minor, it will always work 100% of the time.
As a WHM for secondary stats, you're currently looking at det > SpS > crit. Here's what I posted as to why in a previous thread.
In other words, because of the scripted nature of these fights, SpS is not as useful as it would be in other MMORPGs. Now, that doesn't mean it will always be this way. For example, we may get a Patchwerk-style encounter in the future that requires constant spam healing, and that would (probably) favor SpS. But with the encounters currently in-game, SpS is not very useful.Quote:
All attacks follow a set pattern, with a specific cooldown. You know exactly what will hit and exactly when. It's your job to pre-cast and ensure that you never need to have clutch heals. Your spell should never be late, or it means you failed at pre-casting. This isn't WoW where you spend 99% of your time healing, throwing HoTs, AoEs, etc. You are never spamming. You don't need to be able to finish a cast faster, you need to be aware of the rotation and what you are required to do and when.
Also take into account how little SpS contributes on a per point basis. If you're going to gear for it you have to go all out to get the most from it. It's similar to Haste in FFXI where if you had a piece of gear with 2% Haste it wouldn't really do much (or anything) on its own and you'd benefit from more damage. If you got to the cap of ~25% however you would notice monumental changes. Same deal applies here. Stack it or ignore it, unless secondarying it can give you a noticeable reduction that is. Likely be the superior stat in the game's future when more is available.
And this is what I posted in response to that:
In other words, because of the long cast times for spells, and the short CD on divine seal, you will benefit by adding spell speed and giving yourself more time to move. This is also ignoring the fact that i90 spell speed gear has been shown to have higher hps than i90 det gear.
So the reality is that SS>Det>Crit
The exact same thing can be said about determination. Except nobody seems to care how little their heals are actually affected by determination. But everybody seems obsessed with how a small 0.1s GCD reduction seems to them. I cannot wait for accurate parsers to get here so there's less misinformation spewed on these forums.
I started to write a book. This is my abridged version howe’er.
Preference for Critical as long as I’m in Cleric’s Stance, which is almost everywhere else except Coil and most of a Wanderer’s Palace run.
Preference for Spell Speed over Determination. Neither of them come in large amounts and I would hate to think that a single battle could be overturned by a single 0.1 second faster heal or 20 more HP for a heal (stacking iLevel 90 items that have Mind and Determination).
Try a few tests where you remove anywhere from 30-40 det while maintaining mind values and you will notice a difference in healing potency. Stacking det is no different from stacking mind, just a smaller value obviously.
The other reason why spell speed isn't as useful is most bosses attack on a timer anyway. You have to be constantly healing for the spell speed to give you any kind of return. Even on titan there is no problem getting heals, stoneskin or whatever you need on tanks before mountain buster if you understand the fight. And in fights like twintania i'm thankful for any potency i can get.
I still take spell speed over crit because i don't want my GCD to fall behind. I just don't see a reason to chose it over det.