Is Dungeons is going to plain better than FATE for levelling up?? If so, Fate parties will completly disappear?
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Is Dungeons is going to plain better than FATE for levelling up?? If so, Fate parties will completly disappear?
If I want to power level, it's better to do it in a non boring way, hence the dungeons, so i'm pretty happy if dungeons are the new power levelling goto. Better for power levelling sub classes as well and you get loot in the process (which u don't with fates)
Not to mention people may actually learn how to play their jobs when they're in a 4 man group as opposed to the MASH BUTTONS, KILL EVERYTHING mentality that FATE's breed.
RIP FATE PARITES! Good riddance.
Now if they could only change the gil drops for lower level dungeons...:p
fate party will always exist even if its not the fastest way to lvl, because it will still be the easiest and laziest method to lvl, so quit your crying about how fate will die, not gonna happen
I totally agree. Fates should be nice incidental XP while your questing, exploring, farming or just don't feel like Dungeon crawling. Dungeons which takes more attention and skill to play makes more sense for XP grinding.
Anyone know if 2.1 will include a Gil and Seals completion reward for Dungeons too? OR do I have to grind fates still for Seal rewards lol.
Its good exp/min assuming you can clear the dungeons in a proper time. We have to keep in mind that if we made dungeons the only way to gain quick exp, we will have people complaining that they have to do dungeons which become very redundant after a few runs. Unlike fates, you can't just say,"Thanks!" and leave the party after the fate is complete. Dungeons = You must invest a solid 20-30 mins on average.
So fates will remain.
Also, fates are easier and can be a better exp/min when you have those really tough parties in DF.