Ingame UI suggestions (regarding ease-of-use)
-When an item is in use in a stored build, tag said item(s) visually in the Armoury System. [for example, color coding a corner of the item's image]
*People commonly destroy, convert, sell, trade, or otherwise eliminate items they didn't intend to (due to simply forgetting that this item was used on an alternate job).
-Sound notifications for chat-messages beyond /tell (optional)
*While true that <se.x> can be added for a notification (in parties), it's rather difficult to remember to type said things out on the fly without a macro (people don't do it). Custom chat audible-notices would help players catch instructions from their team during the heat of battle.
-Chat pane opacity
*100% opacity [maximum contrast] would greatly help those of us who are visually impaired read the chat.
-UI element click-through (toggle per element)
*With the ability to click-through portions of the UI ... a chat-pane, map, compass, etc, could be placed over the center of the screen.