Summoner [Coil] Questions
1) My Raid Group is made up 2 tanks, a white mage and a scholar, a bard, a monk and myself (summoner) with a random pug DPS. Now we've been stuck at coil turn 1 this past week and it's been frustrating. The best try we had was legitimately 1% left on a fused Caduceus (2 bard party) but I'm not sure if we can keep that set up always. So if we get a physical DPS, I'll be called upon to kite, and I'm really not confident with that.
So summoners who kite! What do you do? Miasma II? Bio? Ruin II? A combination? (PS. Best raid involved me dotting and festering and throwing heals on the kiters who took damage (which ideally is none but yeah)
2) Assuming that BiS for Summoner (keeping max accuracy for garuda and int/crit etc)
Myth Head, Neck, Body,Bracelet, Hands, Waist
Allagan Earring, Legs, Feet, Ring
Astral Ring (pentamelded for +12 crit, +3 accuracy)
and I have: HQ Vanya Helm, Chest and Gloves (melded), and HQ Astral Ring and all else darklight , What should be my 1st upgrade?