[To the Devs] Besides "Flank/Behind" bonuses...how about a "Jump" one?
Jumping during combat is useless. How about making it useful for a change? Like adding a "Jump" bonuses for attacks or when avoiding one? Apart from that some attack looks really cool when timed right with jump [Monk's Snap Punch/Dragon Kick]. And yes, it would be quite funny/silly to see 1-8 players jump all over the screen ;)
So a breakdown of what I'm asking for is:
Jumping -------> Attacking
* Bonuses for some attacks...not all.
* Can stack with Flank/Behind.
Jumping -------> Avoiding
* Reduce damage taken by enemies and their AoE attacks [low chance].
* Increase your chance to dodge/avoid enemies and their AoE attacks [low chance].
If no to this entire thread then please think about Dragoon's future. They are meant to utilized "Jump" and "Aerial" combat right? With that...make it happen Square-Enix!