-
Repeatable Coil Turns
I would like to repeat turns of coil just to help friends. It's stupid that you can't repeat it until you have done it. The loot should be only for first time, same way you capped the mithology tomestones.
The only way to do that right now is to level up various characters on the same server. Which is stupid with multiple class system.
-
-
¿Any official conclusion/response?
-
While i'd like to do some of coil more than once a week, to repeat to help others who have not done it yet and still have loot dropping just leads to funneling a lot of loot to those who have not yet done it. remove loot from all when you re-enter and then your not helping anyone.
The only thing you can hope for is that locks are adjusted per job so those with multiple jobs leveled (as the game is built for 1 char all jobs) can run coil once per week per job to help obtain more loot. I think we will see this or all removal of locks, just likely not till 2.2 when they add more turns to coil (to allow those behind to farm old content to catch up in gear).
-
I'd rather see Coil go with tokens so I don't have to rely on RNG to get my items. I do not like the idea of carrying others or farming Coil however.
Or make all Coil drops able to be turned in for other Coil items. Something that lessens the crazy RNG of getting...5 dragoon belts in a row (as an example).
There needs to be a happy medium. Full on farm is too far, but this weekly limit is on the other extreme.
-
It would be nice if we could run coil turns with no loot. Or maybe give the dungeon a "Practice Mode" where there are two entrances, one gives loot, and one is practice mode and gives no loot. Practice mode has no lock out and normal mode is once a week.