Theory crafting: mapping crit rating to crit %. My results.
Updates
- made a mistake, it thought 300 was the min crit rating at 50, it is actually 341, updating calculations.
Alright, i was curios how crit rating maps to %, so i decided to test it out by getting 4 data points, each at a different crit rating and parsing 1000 physick casts each.
It has also been shown that the default crit rating of 341 at lvl 50 equates to 5%
Here is what i got:
http://i.imgur.com/zMpTrWc.png
Old Graph with data
tl;dr:
- inconclusive over 500
- the linear interpolation should give you a decent idea of where you stand.
Analysis:
With 1000 casts, i will get about 2 sig figs of accuracy which is not great, I used least squares interpolation using a cubic base function, quadratic and linear.
This data was gathered on a 50 scholar and the max crit rating i could get with food was 496. I also used test data gathered by DoctorMog.
To be determined:
- whether all attacks have the same crit rating (ie: heals, vs melee, vs dots)
- whether level difference between character and target affect this
- whether all classes have the same conversion rating
- how well this estimates values above 500
+ assuming this will only be accurate for a lvl 50.
What you can do:
Download a praser, parse 1000 hits and see if it matches, make sure you are not using any skills or traits which impact your crit %. With 1000 casts, given enough data, it will average out.