I have not been able to figure out exactly what causes a limit break bar to fill up. Does anyone know for sure? Would you enlighten me please?
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I have not been able to figure out exactly what causes a limit break bar to fill up. Does anyone know for sure? Would you enlighten me please?
It honestly depends on the fight, some fights have certain mechanics that if executed correctly builds the lb faster. Other than that basic dps healing etc builds it slowly. In some fights it raises by itself slowly also.
I figure each role increases the gauge by doing its job. Tanks increase their enmity, DPS do their damage, and healers cure. Substantial increases may include such things as stunning an attack, massive heals, aggroing multiple adds, etc.
Course I'm just speculating.
Not sure on the exact formula but it's very noticeable in Ifrit HM that stunning gives a big boost.
FYI: Your damage does not change the amount of TP gained. There is no difference in TP gained between an Auto Attack doing 100 damage, and an ability used that does 500 damage. This is why you can "build TP" on first phase of Titan by auto attacking. If TP gain was based on damage, this strategy could not be possible.
Things that raise TP:
1. Landing an attack
2. Being hit by an attack
3. Boss mechanics
Healing does (overhealing does not)
I thought this was an interesting quip from the live letter:
"it's actually more beneficial to have different jobs in the party to help fill your limit break gauge faster. There are a lot of situations where you can use level 3 limit breaks, so if you have a strategy that calls for limit breaks at certain times, it's be more advantageous to make parties with different jobs."
I wonder if it has something to do with the stat blocks that light up as certain jobs join the group?
What Sinth said is accurate, the amount of damage or healing dealt makes no difference, the limit bar is only affected by the direct action of attacking or healing. That said, the conditions that can trigger a large increase to the limit bar are successfully healing a critical hp party member, interrupting specific attacks from bosses, having a party member die, or in rare cases, killing a certain enemy (Ifrit's Nails). There's likely a few more causes out there, but these are the most common.
1) Killing key encounter mechanics (nails, certain adds, etc.)
2) Being brought under 15% hp and surviving.
3) Healing a player under 15% hp.
4) Interrupting
5) Attacking
6) Healing
7) Being attacked, and surviving, while under 15% HP (HUGE increase here)
8) Dispelling debuffs
Some add more than others. Some trigger an "effect" which causes the bar to periodically tick up. Some simply add huge chunks (IE #7).
Example: Have a paladin pull a ton of mobs, get to 10% hp, and bubble. Every swing will add a large portion of the bar (You can cap out a limit 3 in seconds this way).
I read this dev comment more as each different job you have in the party adds a multiplier to all actions that charge the limit break slightly faster.
A good example is BG's recent Twintania kill where they have 2xBRD 2xPLD. You'll notice that between the adds phase and the conflagration phase neither the MNK or off-tank are attacking at all and they're deliberately slowing down damage to build up limit break so they have L3 for the 2nd set of snakes. With a party of 8 different jobs we've noticed we don't need to do that.