Dark Knight (Marauder -> DPS)
Many ppl like to introduce their thoughts about possible classes. So do I. I do like the thought of enmity as a resource. Thats why the baseclass is a tank but the job a DD.
Basic Skills from Marauder.
lvl 30 Concentration
Ends upon reuse.
Using certain actions while under the effect of Defiance will grant Wrath.
Each unit of Wrath increases critical hit rate by 2%. When five units are stacked, you will become Infuriated.
As long as you are above 25% enmity you deal 1% more damage to that enemy per stack of wrath.
As long as you are above 50% enmity you deal 2% more damage to that enemy per stack of wrath.
As long as you are above 75% enmity you deal 5% more damage to that enemy per stack of wrath.
All Wrath is lost when Concentration ends.
lvl 35 Mindfog
Delivers an attack with a potency of 150 to all enemies in within 3y around you. Reduces enmity of all enemies by 10% per enemy hit by Mindfog.
lvl 40 Facepalm
Executes an attack with potency of 100. 150 when delivered from the front. Silences the target.
Additional Effect: Reduces enmity of all other partymembers by 10%.
You loose two stacks of wrath.
lvl 45 Braintwister
Switches enmity with any allied target. Can only be executed when Infuriated. All Wrath is lost when used.
CD 60 Sec
lvl 50 Sinister Plan
Executes an attack with potency of 300. Resets your enmity. Can only be executed when Infuriated. All Wrath is lost when used.