Coil Turn 4, Clockwork Knights "reflecting" Flash
Time: Around 9pm EST
Frequency: Rare, has happened to me twice, and has supposedly happened to another Paladin tank in my FC.
World name: Leviathan
Character name: Aleksandr Deicide
NPC name: N/A
Monster name: Clockwork Knight
Class/Level: N/A
Party or solo: Party
In-game time: N/A
Area and coordinates: Binding Coil of Bahamut, Turn 4, Wave 2
When tanking the Clockwork Knights and Soldiers in Turn 4, the Knight seems to be reflecting Flash back on the tank... At least on a Paladin tank. This seems to occur sporadically, but when it happens, it lasts throughout the Turn, and persists through death and zoning. Some of my FC members think it may be an issue with the particular instance ID.
Screenshot is best viewed as the original image.
http://i22.photobucket.com/albums/b3...013_212332.png
This is my combat log for Turn 4's 2nd wave, tanking a Knight-Soldier pair.
When a Knight or Soldier hits me, it says "The <mob name> hits you for XXX damage."
However when I use Flash, I see:
You cast Flash - Your enmity increases - you take XXX damage - blind is resisted - enmity increases.
I am also seeing hits from the mobs for 200-400-600, depending on shields and such. But I also see "Flash 756" in red, among the damage numbers.
This makes me think that since Flash is a spell, and its enmity is calculated like a weapon attack, that this information is being treated as "magic damage" and is being reflected by the Knight.
Simply put, this makes Flash a burden for this part of the fight, since it can hit HARDER than both mob's autoattacks combined.