Crafting Success for skills and HQ items seems somewhat off
lets just say you get the HQ to 10% for example
Basic touch has a 70% of success add that with steady hand which is a extra 20%
So basic touch has a will then have a 90% chance of success for 5 turns.
There is only 10% of a chance for failure with basic touch.
Back to the item that has 10% HQ.
A majority of the time when completing a item with 10% HQ it will be very rarely that it will come out as a HQ item.
But on the other hand when using basic touch with steady hand, which should theoretically only have 10% of fail, that 10% fail seems to happen a hell lot more often then getting a HQ item from 10% HQ.
It more feels like the success rate of basic touch with steady hand is more 60-75% then actually 90% combined.
Anyone else have this suspicion.