Why did Square think it was a good idea to have timers?
Seriously? What the fuck is the point of having a dungeon timer? Fights take time to learn. Why FORCE you out of a dungeon if you have trouble on the final boss or something? Why make you do all this mundane shit over and over? Almost makes me want to quit the game. And then if you leave the instance yourself after clearing the last boss and you only had 2 minutes left on your timer (thus the reason you left) you get a 15 minute duty finder debuff. It's shit like this that just screams bad design and no thought at all.
And dont even get me started that this game was released with no kick feature. One guy DC's or leaves and we have to wait 10 mins or more to get another player (thus the time running out).