[Dragoons] Should be spamming AoEs for max DPS
Since I haven't found this discussion anywhere, so I figured i'd go ahead and get it started here. Anyways, I believe that Dragoons should be spamming Spike doom in dungeons when faced against 3 or more mobs And this goes a bit past opinion since I have the numbers to support that Dragoons do more damage this way. Here are the numbers:
in order to facilitate understanding the numbers, I am going to use a common denominator of casting a skill three times, or a 3-part combo once. for the case of DoTs I will idealize this and include the potency damage in the total damage calculations. I will also exclude buffs in the calculations since buffs affect all skills equally
Doom Spike (hitting 3 enemies): potency 160 x 3 = 480 ; in 7.5 seconds potency = 1440
TrueThrust/VorpalThrust/FullThrust: potency = 650 ; in 7.5 seconds potency = 650
ImpulseDrive/Disembowel/ChaosThrust: potency = 760; in 7.5 seconds = 760
Phlebotomize: potency = 290 ; in 7.5 seconds potency = 870
Furthermore, these 3 part rotations can be interrupted by an aoe and thus you have to restart the rotation and your damaged just got hindered. where as doom spike has no combo rotation and can just be spammed.
To further this, if you combine Doom Spike with all the buffs at your disposal, you will do some serious damage.
And just to counter the argument that killings mobs will take longer, I will say that is wrong. Yes, in a group of three mobs, it will take longer to kill the *first* mob. But the total time it takes to kill all *three* mobs will be reduced. Bottom line, this is the essence of a speed run. To maximize doing damage to the mob group as a whole as opposed to a single target.