Changes to Wanderer's Palace: why SE, why?
I am wondering what was the motivation behind the changes to the structure and the mobs in WP... I dont mean the drops of Philo, Myth and Gil, thanks for these as they are much appreciated.
I see the reason why the devices require to kill the tonberries, to prevent speed running abuse, but the re-organisation of the mobs and the giant tonberries not despawning when they reach a boss room... why?
I've just ran the instance with guildies, both DPS are relic'd, and it was litterally impossible to outrun the giant tonberry: he would always catch up despite the mobs going down quicker than i have seen before in the instance (due to both newly acquired relics)
Result: the place is now very annoying, longer and more frustrating. I mean WP wasnt exactly fun before, but it was bearable if you knew what you were doing.
But the whole: heres a bump of Philo/Myth for the dungeon BUT BUT BUT you're going to have to eat rubbish for it is not called for really.
So yeah, why SE, why? (edit typo)