If you're going to run your servers out of Japan (which is a mistake if you expect Americans to be happy with your timing intensive game), then you need to find a way to compensate for the latency issues. For example, several times during the Ifrit HM fight, when Ifrit gets ready to charge, while he was still on his hind legs and not yet set, I ran out of his path, 2-3 seconds later, he charges, 1-2 seconds after that I get hit for 2500 damage. To recap, 3-5 seconds after I'm out of Ifrit's path, I get hit for damage. (For the record, I have a brand new cable modem with 20mbs connection.)
Further, Philotreu, if you think I've miscategorized an issue, you have the authority as a moderator to recategorize it instead of simply closing it. I opened it as a bug because an incident is a bug in software when it behaves differently than a reasonable user expects it to.