You can't do it in dungeons in raids where it would be useful because you have to switch classes. Repair bills are so cheap it's not even worth the time. Is this just something they left in because at one time it was worth it?
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You can't do it in dungeons in raids where it would be useful because you have to switch classes. Repair bills are so cheap it's not even worth the time. Is this just something they left in because at one time it was worth it?
I got a few levels repairing stuff when my crafts were lower than 40, at this point having all 50's for me doesn't help much with repairs as dark matter is about 150g each, which pretty much equates to an NPC repair, without having to switch to every class and find every single weapon needing fixing. If there was a fix all button it would be another story.
Dangit, I had no idea that DoH got EXP for repairing. I'm going to start repairing everything I can directly from now on (leveling all Doh/DoL together).
Was better when you could actually gather the dark matter with a gathering class...
You can repair armor for your crafting classes no matter where you are, gathering classes out in the field, and combat classes anywhere in the open world (exp grinding/FATEs can take its toll on armor). The only place it's not useful is where you said, inside dungeons, but it's useful everywhere else outside of that.
Also, it's still cheaper to repair them yourself even after they made repair bills ridiculously cheap.
Also, I've heard you can change classes and repair in between the turns in the coil.
Wasn't grade 5 Dark Matter 80 gil ? :|
So it's basically 60% cheaper than repairing a fully broken item at the npc.
But they do need to add player repairs.
Crafters need to be able to repair other people's bound gear.