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Warrior Pull Rotation
Greetings fellow Ezorians,
I'm hoping someone can help me out.
I'm struggling to multi-mob pull on WAR.
Currently I:
-Click off Regen
-Mark
-Shield Lob Target 1
-Flash
-Bloodbath
-Position
-Overpower
-Flash
-Enmity Combo
******
-Voke/Lob anything that gets away.
Bottom line I'm still loosing hate along the way.
-We know you can ask your DPS/Heals to give you an extra 2nd or 2.
-We all know you can let them die and they will learn.
However:
-Good tanks never complain.
-Good tanks always deal with any situation that is presented them.
I know it can be done, I've seen people maintain enmity on all mobs even with barrages of over cures and AoEs.
So what are they doing that I'm not?
Would love any rotation information, adjustments you all could provide to help me keep you alive in the future.
-Cheers:cool:
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I normaly do it that way:
Currently I:
-Mark
-Tomahawk
-Flash
-Position
-Overpower
-Overpower
-Overpower
-aaaaand overpower
-Flash
-Go afk because you wont loose aggro anymore unless its some trash with stupid health and they are not dead within 30 seconds...
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Mines a little different but I don't know if it's effective outside my group of firends (they know what to expect from me at this point).
1. Mark
2. Face pull (just run straight at them)
3. Overpower
4. Run through all mobs (positioning while CD is going)
5. Overpower
6. BB Rotation
From here I just cycle through mobs to get an idea of where the threat is needed the most.
I just feel like Tomahwak (although great for single pulls) just gives the group the feeling it's safe to do whatever they want while the mobs are still a mile from you. With the facepull approach, you automatically start with a good amount of threat on all mobs immediatly.
Note: This does not apply to patrol mob situations.
Additional Note: Setting up your controls in a way to allow you to effectively Overpower while strafing gives a great ability to position pulls while generating threat at the same time. I have left/right strafe set to mouse 4/5 and hold them with a right click to strafe and turn simultaneously while hitting OP.
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mark
tomohawk
overpoweroverpoweroverpower
storms eye (or maim) combo
brutal swing
butchers block (or skull sunder) combo
overpower
flash
combos
flash
more combos
overpower
all while making sure you arent dying, of course
if you want to tank flawlessly you have to be faster than the players who do not understand that pulling is an art
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i dont use flash on my WAR either in honesty. i used to but it's easier and better threat just to move 2 steps and overpower!
Mark>Tomahawk>Overpower>Brutal Swing(Such a long cd leave the stunning to a dd)> position around back of stunned mob> Overpower again> Holmgang the mob facing away still from stun> Maim combo > overpower > butchers block.
But really you can open with just tomahawk & 1 or 2 overpowers. As long as you are overpowering in between combos (every combo rotation if dps is high) it's more than enough.
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It's easier than you think, spam overpower, here is how.
1. Find a Bard before starting and force him to play TP song :P
2a. Find an angle to hit the most mobs possible with Overpower (it's got a much bigger range than you think) OR
2b. Flash. Do these two things once or twice then;
3. Heavy swing + Maim + Infuriate
4. Overpower.
5. Berserk + Unchained if have it and won't need it later.
6. Overpower.
7. Inner Release.
8. Overpower until no TP or mobs are almost dead (starting pooling TP for next pack if they're at ~ 1/4th HP).
9. Whirlwind (+ Flash spam if you're pacified or not a bajillion threatometers ahead).
Weave in defensive cooldowns as needed. And skip steps if the offensive cooldowns aren't up.
Single target is pointless on anything less than 3 mobs. You'll milk more DPS (and threat, because I know someone will mention it) out of overpower spam on 3+, though you'll be out of TP for days.
I chain pull without mercy though, so I don't mark, just AoEeeeeeee. Also I never lose aggro not even on 12+ Castrum mobs beating on me aslong as the OP's hit and I can bundle them up (which is fairly easy).
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Quote:
Originally Posted by
Jonny_Tapas
snip
Check this link out for a quick example of how to gather up groups of mobs as a Warrior, and how to maintain aggro.
http://www.youtube.com/watch?feature...YzabYWT4#t=524
There are plenty more big group pulls like that in the video if you want to check those out as well; this is just a link to one specific pull/fight.
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Hmmmm.. very interesting.
I have been doing very close to the OP - except I usually do 1x Flash followed by 1x Overpower or Flash before going into enmity combo. Maim/Storm's Eye once agro is locked. The idea being that you need a lot of enmity on the one that DPS focuses first, and not so much on the others. And it works. But that doesn't mean it's optimal.
Once upon a time I was swinging an ilvl 55 GC weapon vs. relic+1 DPS in group. DPS would consistently take agro on primary target if I just spammed Flash/Overpower. So the "2x AE into enmity combo" was done to combat it. Now that I'm swinging Relic+1 as well, I wonder if just chain Flash/Overpower would do it. Flash initially when gathering them up, Overpower to get some damage in along the way.
Overpower on 3 enemies should be more damage than even your biggest enmity combo hit. ie, more DPS. Still want Maim later on. So if enmity sufficient that way, that seems better to me.
Edit: Almost forgot, you weave in off-GCD abilities as appropriate. Not more than 1 between weaponskills usually.
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I dont think you doing something wrong. But I have some general advices for you:
1) You should often pop you damage cooldowns.
Not only on boss fights but rather every 2-3 packs of mobs. Let's say dungeons lasts 40 minutes, It is about 14(!) times of unchained CD. Check how often you use it in your runs.
2) Be active. There is not point for tank to fight with last dying mob in pack. Let your dds kill him. Move towards next pack instead. You will buy extra few seconds for building aggro on mobs while other group members catching up.
3) Learn hard packs in dungeons. Pop your defensive cds before or right after you pulling them. Less damage taken is less healing required, so healer builds less enimity. And so less hate from tank required to not let monsters aggro on healer.
Good tanks also learn to avoid damage. Simple example: void thunder III from succ (and first boss) in AK. You can avoid all damage completly if you run behind casting mob. No damage -> No healing enmity -> No aggro on healer. Simple as that.
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i rarely tomahawk i a milti group, i just mark run in and overpower on stop once i get to 500 tp i will do a fw single argets on the main mob and the over power more ... only time i loose one is when people dont follow marks, or pre cast as i run in.... then i dont complain i let them die, they should if they are not attacking our target or casting before the pull starts its their fault not yours