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Emote improvements!
Just a few items that would go a long way for the /<emote> commands:
1. Don't make emotes force a player turn to the target (i.e. it's really strange to suddenly spin towards someone if you're "quietly dozing off" next to them).
2. Add the following:- /facepalm (an additional /picardfacepalm would be a big plus! :D )
- /sigh
- /nod (not the confirmation nod, just a nod.. like to recognize someone, etc.)
- /crossarms
- /charge (like a charging emote, for battle "CHARGE!!" with weapon held high kind of thing)
- MOAR DANCING OPTIONS!
3. Allow players to set the time spent in an emote, in other words let us stay in a position (like eyes closed, or the /think ending position). This would require some more intensive development decisions to determine the nature of the implementation, but it would be a definite plus.
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Should also add emotes that do the actions NPCs do on training dummies. They could base it off of what weapon you're currently wielding and have commands like /weaponaction#. # being replaced with something like 1-4 to designate which weapon action you want to do. All that would happen is that your character would take our their weapon, do the emote, and then put their weapon away. I don't see why they couldn't add this. The emotes are already in game. Just make them usable by players.
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please for the love of god, make a new dance for elf. it's so lame! ; ;
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Here's some more suggestions.
[hold] subcommand
- Holds the key stance in the emote. Cancel emote by moving.
For emotes such as:
- /pose, /kneel, /pray, /grovel, /salute, /bow, /point, /think, /fume, /psych
[repeat/cycle] subcommand for emote cycles such as:
- Repeats emote motion. Cancel emote by moving.
/clap, /dance, /lookout, /panic, /poke, /congratulate, /rally
More emotes such as:
/victory or /jobpose
- victory fanfare stance based on class/job (including Diciples of Hand and Land)