Idea for keeping DoH classes relevant.
Make the raid drop unsellable tokens of some sort, varying in quantity compared to difficulty and associated with that raid. Have NPC in major hub exchange said tokens for unsellable crafting materials with token prices varying again based on difficulty of raid. Adding bonuses to clear time and whether or not you killed everything on your path to the end wouldn't hurt. Also a boost in exp so we can actually use them for leveling wouldn't hurt either but keeping FATE grinding on equal ground in terms of exp. Make all raid drops meld-able. Maybe make hard mode raids that drop HQ tokens that one can buy HQ versions of the mats so that DoH classes can HQ it easier.
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