Please make the "cancel" action more like a HUD reset
My ideal would be that when I press "cancel" (circle) It closes/disable everything. More like a HUD reset. If the map is open it closes it, if a character is locked it unlocks it and so on. I also find it hard to understand why with some HUD elements like the hotbar setting and Recommendations Cancel isn't meant to work at all.
I understand this could interfere with sub-menus, but in that case you could allow the "sub-cancel" option. I'd rather reset everything and restart my actions from scratch than to figure out each time, as it happens now, all the singular actions that I have to undo just to reach a clean HUD.