Originally Posted by
Terabyt3
Although you have already been asked about Warrior during the TGS and gave an answer that more research had to be done by the community new information has come to light.
Warriors main form of mitigation (Self healing) is static and does not scale with incoming damage.
Paladins main form of mitigation is % based so scales according to incoming damage.
Warriors shine when the incoming damage (dps) is below or close to their mitigation (self healing).
However Titan and Coil both have way higher DPS and this is showing the obvious difference between scaling and static mitigation. So long as static mitigation is present for warrior this will always be the case.
Are the development team aware of this and do you have any plans to have WAR get a form of scaling mitigation comparable to PLD (Not increased parry rate though. My idea was increased potency on self healing reflecting the damage incoming so that the self healing done is ALWAYS comparable to the ammount blocked by a PLD. The more damage coming your way the more your storms path, IB and bloodbath heal you for. Bloodbath, Thrill of battle and IB need to be comparable to PLD's % mitigation from his cool downs combined. Storms path need to be comparable to block. A war will self heal more the more damage he's taking and the more damage he's putting out. Real defiance!)?