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Dungeons
So, I haven't reached Shadowbringers yet, but in my opinion, the dungeons follow almost all the same pattern and are too linear sometimes. So my question is: have you considered incorporating other gameplay elements into dungeons such as complex puzzles, more exploration, optional bosses etc ?
thanks for the hard work, you and all the dev team are the best, much love !
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I'm sorry if this has been asked before but I haven't read through all the 95 pages of this thread, so here is mine:
Are there any dates for housing on the new servers (Spriggan & Twintania for EU)? With 5.05 you added new voyages and others for the workshop but right now everyone on these servers are locked out of several things all linked to housing. We cannot have a Workshop (and with it missing out on everything that comes with that). You implemented a new mount but the material for it comes from crossbreeding (also locked behind housing). We cannot level our chocobos and we cannot access the vendors in the housing areas (Spoils in Trade, housing merchants, etc).
So please - is there a upcoming release date for housing on the servers?
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Hairstyles for Viera
Will we get new hairstyles for Viera and be able to use existing ones?
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Housing
I've been wondering for awhile but I don't know if anyone already ask this, but are we gonna get a glamour dresser for housing? Yes it can be accessed at the inn, but it seems more convenient to have in a FC housing or a private estate so people can just do their glamours there instead of going back and forth.
Its a minor question but I would like to know! lol
Also, great job on making Shadowbringers the best expansion ever!!
Keep it up Yoshida! You're making great strives from here on!!:D:D
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Windows on partitions
Could it be possible for the windows to snap onto partitions instead of just the outside walls? Not sure how to word it properly, but like a Fool's Portal on a marble partitition. It would make our decorating lives so much easier and so much more could be done! Thank you for your time! Deco is the true endgame! Oh and when will there be more housing divisions?
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I know it's been asked, but it bares repeating. While 5.05 certainly helped with healers, it hasn't fixed nearly all the problems people have with them, IE: WHMs lillies still feel backwards to current game design, AST cards not feeling as good as they used to, and SCH feeling like a hollow shell of the dps/healer hybrid it was in HW/SB. Are there any plans to further adjust and work on healers throughout the expansion that goes beyond just potency changes?
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In light of limited housing and apartments being so small could we get a “flat / loft” - a double sized apartment with a small cutaway open space that could fit a few outdoor items (maybe 1/3 of what a small house can have). It could be doughnut shaped like a traditional Japanese house or two rectangles with one the flat and the other the garden balcony.
- this would be a fully instanced home added to the apartment system for maybe 2 million gil or so...
You see places like this is large vertical cities. Sold under colorful names like “live/work loft”, “artist flat”, “garden apartment”, etc...
I doubt after 96 pages this will get seen, but I thought I would put the idea out there.
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I have seen the question of level sync dungeons come up a few times but the solutions suggested that I have seen so far don’t go where I would request.
After playing both FFXIV and ESO I feel ESO solved this same issue better. Instead of scaling down, it scales up. You only get access to abilities you have unlocked (which might fail here), but every dungeon is scaled to the current max level and “normal” pre-raid iLevel. Basically what is 430 here as I type this - the iLevel we have as of the end of the current patches MSQ, not the iLevel after farming extremes and raids and left side tokens (but it does assume accessories).
The result is that once you unlock and master a rotation you never have to play a limited down version of it again. Obviously players with their full rotation unlock outpower those with just a few unlocks and there is where a system that works in ESO might fail here.
So... what I would ask is could we maybe, by 6.0 or 7.0 see scaling for level sync go up instead of down?
That would give enough time to figure out fixing where this system fails when directly copied in - to make it work in FFXIV.
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Would you ever consider changing Veraero II and Verthunder II to be different white and black magic spells, such as Veraqua and Verblizzard. So there's a bit of difference between your magic spells instead of having two spells based on thunder and aero.
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Can you tell us the background story of Viera voice 7? It gave a lot of us some good laughs, I miss it in a way.