But mo... -hugs- it's already happened. QUICK we must provide lawyers and set up lawsuits. And icecream... and maybe a sneak attack hug somewhere. and gi.... I'll stop. I just wanted to be funny. don't hurt me...-
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What??? My post got eaten? That is so not fair lol
I was gonna say that I was about to join you haha
SB bosses also have more HP, deal more damage, etc and in the next expansions our stats will increase further and so will bosses also have more HP, deal more damage, etc. This really has no issue in itself because everything goes up (our stats but also the stats of the enemies).
In WoW it went up to HP being in the billions and they've done a stat squish 2 times by now to reduce the numbers.
But generally people hate stat squish because they see their DPS numbers going doing and complain (but they seem to forget that boss HP and damage done also goes down).
I agree with most of the things written in the opening post.
The other day I was working on normal Alphascape, and found myself asking what was even the point of getting the tokens. They drop i380 gear that will be quickly replaced by the Genesis one, and frankly I personally don't see any point of doing them anymore. I'm guessing it's meant for gearing up alts or something, but as someone who only play 2 jobs, I find it a bit pointless as I'll replace all that gear soon enough anyway.
As a result, after completing the MSQ, Alphascape and the new Trial, I found myself with... absolutely nothing to do. In less than a week into the new patch. I've no interest in Savage content (more power to you if you do), so now the only thing I can work on casually is crafting.
And crafting is a whole new can of worms, too. Everything about it seems like a chore, from having to navigate the awkward inventory and retainer system, to waiting for a specific time of day to gather the resources you want. All so that you can repeat the same rotation over and over again (that can even be macroed, for Pete's sake) to get a subpar equipment that will be replaced soon.
I'm just curious where all the resources are being allocated to, since we seem to be getting less and less with each patch. Less dungeons, less gear sets, etc. All while not addressing some of the biggest complaints the game has, like housing for example. I'm just hoping they are prepping up for something big soon, because things are growing very stale and repetitive real soon.
As of right now, I'm mostly treating the game as a single player game that I play once every 3 months.
What numbers you see don't really matter too much in the grand scheme of things since they tune things based on ilvl (expected damage/healing output/eHP, and they'll increase the boss HP and amount of damage they do and scale them appropriately). The high potency attacks have long cooldowns or have some sort of drawback to them.
(Made up numbers) Let's say you have 40k HP - A raidwide AoE does 20k. that's 50% of your health. Next expansion comes out, a raid wide does 100k, but your HP went up to 200k. Still 50%. Your healing output would have went up as well. A drawback is the rather large numbers it can end up as, and older content starts getting 1 shot and soloed but since you can unsync them anyways...
Sure, you might end up having +50% more DPS/HPS/eHP next expansion just eyeballing numbers.. but the amount of HP bosses have and the amount of damage they do will also go up appropriately if tuned properly. Same in reverse, they could squish the numbers so we're doing 1k hits, but they'll just squish the HP values, too. So we have raidwides doing 5k, but our health would be 10k, still 50% or whatever number they decide it should be based on how they balance healers. Not much difference except smaller numbers.
So it's not really a big deal, unless you have a problem dealing 100k damage per hit or something. It's all relative though, if 100k is 1% of the boss health and 1k is 1% of the bosses health with smaller numbers, it's mostly the same.
This reminds of ARR launch when they cut everyone's 1.0 gil and redid all the NPC prices to make the numbers smaller.