Well that's not so bad.
Can never take the community seriously, at least the @ssholes that take part in these forums. I waste my time with them >.>
Share your opinion on something that's not a zerg fest, skipping half the content, or class/job stacking... and you get hit in the face with it.
I do see your point. The fact of the matter is that this game's structure is still really messed up right now and won't truly be resolved till 2.0. Right now, the game is definitely more job oriented than gear oriented due to the harsh conditions of the dungeons that just make jobs like BLM more convenient and better at getting that 17 minute speed run. I do have faith SE will switch things around in 2.0 and make it a fair playground without the influence to stack jobs. Judging a person by skill and gear before what job they are. I say just deal with what it is now, and see what 2.0 will be able to pull off.
BECAUSE THEY ALREADY SAID THEY WOULD LOOK INTO CHANGING THE SYSTEM AFTER 2.0!!!!!!! Wait, wait, I am sorry, no yelling. I just get worked up after sounding like a broken record a million times. They haven't responded because this isn't even on there radar right now. WHen asked in an interview about this very topic, Yoshi said they will look at changing this system and the drop rate AFTER 2.0 launches. Thats why they haven't responded, because the man himself already has.
1UP: A couple things in the game right now that seem to be, as Final Fantasy XI players might say, are "haunted by the ghost of Tanaka." For example, the Relic weapon quests that were just added yesterday seem to rely very heavily on luck. And this kind of thing is really discouraging to a lot of players. An element of luck is okay, but effort is more important. And there's always the thought that, yeah, if I do this enough times, I might get lucky and get it, but there's always the fear that they won't. Especially after the Ifrit and other boss battles. I know people say that they fought 75 times and they haven't gotten a weapon yet, and they're just really frustrated, and they're upset to see that same thing happening in other systems. So are there any plans to adjust the luck/effort balance of high-level content in the future?
NY: We can tell you that at version 2.0, a lot of things are going to be changing in this aspect. For example, like a token type of system, where if you do it enough times, you're going to get rewarded for doing it that many times. We also have something else prepared as well that's going to address this... we can't talk about it now, but we have many things in place that will address that issue.
And the other thing being that, the real need for the Need, Greed, and Pass type of system when things get dropped, things that are pretty much a global standard that we haven't achieved yet on Final Fantasy XIV. We understand that we have those problems, but with the current system, we can't address them. But we will be able to address them in 2.0 with the new system and the new engines. And so you can go back and tell the community that, come 2.0, we will actually have that global standard and you won't have to worry as much about these types of things. But again, that doesn't mean we're going to forget about our current version players. We're going to listen to the voices of the players, look at the forums, adjust drop rates to reduce as much stress as possible for the players so they can experience this grand finale, the Seventh Umbral Era story, that ushers in 2.0.
1UP: Thanks so much for your time, Yoshida-san.
Found here:
http://www.1up.com/features/ffxiv-in...nix-fallen-mmo
Can we drop this now please?
I just heard in game that some people say about this rumor
"It didn't really have to Speed Run 5 Chest within 17 mins to get 100% drop
You can skip almost everything to just 17 mins and it will drop"
for the information still needed confirm
Curious if people have been trying for this and falling short by a min or more but still <20 mins if there are tiers?
Example: <17 mins = 100%
<18 mins = 50%
<20 mins = 25%