You don't like parsers? Got news for you then, either get rid of DPS checks then so no one cares about numbers or DEAL WITH IT. Until then, people are always gonna watch numbers to see who's holding groups back.
You don't like parsers? Got news for you then, either get rid of DPS checks then so no one cares about numbers or DEAL WITH IT. Until then, people are always gonna watch numbers to see who's holding groups back.
I use of constantly because I love a good mess, and because I can drag someone into the expert tier kicking and screaming if necessary.
Tank with some i370 gear refuses to multipull? My scholar can help bring more! Terrible ice blm at half the tank's damage? I'm happy to offer unwanted advice or initiate vote kicks, and if those don't pass I can just go make a sandwich while the drama flares.
You see, by only running dungeons for no other reason than because I want to, there's nothing this game can hold over me (progression/items) to keep me from going out of my way to make sure people break their bad habits.
If you want to slack in one party where you're unfortunate enough to get matched with me, I sincerely hope you're prepared to waste a lot of time unless you get kicked.
You sound like a lovely person...
I don't tolerate bad players as much as the next person, but theres no need to be an ass about it. All you do is add fuel to their fire, and well... you are a bad player, with equally as bad habits, if you do what you say you are doing.
Lets face it.
If this game would not be designed to force people to find a solution to perform good, we would need just one skill button or even better: only auto attacks.
But we have more than 1 button. We have combos. We have chains. We have buffs. We have debuffs. We have jobs that support others. Hell, my entire double crossbar is filled with buttons.
When you design a skill set like we have, than you do this with an optimal usage in mind. And the onliest way to know how you do is getting direct feedback. The best feedback is knowing the numbers and compare them with others.
Even when not directly in numbers, I would wish there would be any kind of personal feedback.
Last weekend in Ridorana. 1st Boss. Its starting like always. First adds. 2 of 3 exploded. Adds 2 and 3 weren't even close to die.
Some time later he does his dark rain cast before the 2nd adds. In better alliances this boss is done long before this happens. In other alliances the boss is at 10% to close to die at this point. In this alliance I looked at the health bar of the boss and .... 40%. WTF. Like before, 2 of 3 adds exploded.
The fight went on and then ... a 3rd set of adds. I've never seen this happening before. I didn't even know that there is a 3rd set of adds. Again 2 of 3 adds exploded.
After more than 12 1/2 Minutes it was over. I looked on my watch. 1:00am. Then I decided its better to go to bed and try again later. The adds of the other bosses are not so forgiving.
I wish SE would stop this nonsense stance against parsers and embrace it already. They added a mechanic to a job that literally gives you a MASSIVE visual indicator that the player screwed up the button sequence, but somehow parsers are a bridge too far?
Like, do they even see what they put in this game and how they design it?
Parsers are necessary and in-game tools should be more helpful to players so they can learn to perform better.
There's a couple of different indicators if I recall correctly (and yes, I am talking about rogue\nin). It's a clear, screaming, "THIS PLAYER MADE A MISTAKE" animation and it's really obnoxious. If SE thinks somehow that is ok, but banning folks for using parsers to call out performance isn't, they definitely are playing a completely different game than we are. It makes no sense.
Maybe, but I enjoy what I do and I don't cause people to rage by keeping it lighthearted. If someone gets offended, I go out of my way to make sure the finger is pointed straight at them.
Most of the people that bail are tanks that are easy to replace in progress, and they only bail because they aren't able to do the absolute minimum of spam flash/overpower when a large group pops up. Worse the may try to "teach a lesson" by refusing to pick up adds, but healing is so overpowered at expert level it's unnecessary for them to pick up much of anything if the DPS are on point.
Tanks also tend to have an inflated sense of self-worth that goes along with the role, and a good dose of humility goes a long way in helping this type of player.
I'm never the abusive one: I let the other people get angry before I initiate a vote kick for harassment when someone else actually loses their cool.
Or they go offline and it's a no contest vote.
Really, if someone shows up to an expert wanting to sap the fun out of the run by expecting a carry, I'm going to extract the fun from them in whatever way I can manage.
And they can't stop me.