Hi All,
First, Reinheart, "Thank You!" for the translation of the JP Community Rep reply from Yoshida-san! Very cool. :)
Secondly, while it's frustrating that we got nothing yet, there are some positive notes in here (and to the naysayers who think we're getting nothing, I think it's clearly stated here that Square acknowledges the very core problem we're complaining about, *and* they are in the midst of changing it).
Quote:
Firstly for overall direction of plans, we are still planning intensive renovation work is being made.
Also, regarding the main thread’s main topic “All level monsters being in single areas”
Just like reviews from previous, we feel the need to redesign but now feel much more is needed. For the changes we are aiming to have “a specific theme for each area”
If they are planning a major redesign, that's an enormous amount of work. 3 months isn't going to be enough time at all. Just some of the particulars they'd have to deal with include:
* Overall Eorzea Continent Changes. Where does Ul'dah, Limsa and Gridania lay now?
* Starter Areas: From the City outwards, what are the new starter areas and how does that change.
* Connecting Starter Areas to Next Rank Up Areas. What are the themes and layouts for those?
* From Next Rank Up to the Mid Level Areas.
* Mid Level to 40's.
* How does all this tie into Mor Dhona and Coerthas? (And eventually Ishgard?)
* How do we possibly salvage and re-use some of the existing textures and areas that are distinct? Like Nanawa Mines, Cassiopeia Hollow, Tam Tara Deepcroft?
* The above is just planning and layout.
* Then have the Concept Artists come up with the "specific theme" for each area that they mention in the JP post. That needs to be vetted and checked to see if it is distinct and standout with the Art Director and Creative Team.
* Then have the Artists start generating initial Designs, Textures, Geometry, Lighting.
* Then Designers go through and test this all out, making sure the new areas are distinct and work for the needs they're going for.
* Then going through 2nd Pass for Art, Design, etc.
* Optimizing, QA, Bug Fixes.
* Somewhere in there the Design / Combat Team need to readjust Old Monster Placement and possibly add New Monsters. Where will all the Rank 20 Undead go? What about Aldgoats? etc.
I'm not defending SE, but there really is a massive amount of work to go into a major restructuring of your entire game world, if that's what they're doing.
And from the JP Rep's newest post (last night) speaking with Yoshida-san, it sounds like our voices HAVE been heard and they are working on it.
This is great news. :)
Would we like to have it "NOW!!!" and play around in it? Sure.
But if they need time, they need time and the above example is something that can't be done in just 2 or 3 months, if they're also working on 2 new Raid Dungeons, 3 Frontier Quest Hubs, Grand Companies, and other changes coming down the pipeline.
Hopefully today's "The Last Word" (on Lodestone) with the coming 7th Umbral Age *is* a start of some restructuring (I can't wait)! :)
So let's stay positive! (^_~)
