Dear god how many times can you say "weak" in one post?
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Dear god how many times can you say "weak" in one post?
So I'm a troll for giving an alt. fix for jumping?
Yeah, nice logic there.
It's much more strange to "want" it so much...
In any case, if you read my post carefully i explain it. I don't believe it can be implemented properly by SE, aka it would be more of an annoyance than a benefit.
I'm not even sure they can let you jump down cliffs with ease without some sort of clipping or awkward movement as the engine is right now.
Then again, mine is only an opinion. If jump isn't implemented in the perfect manner it will break the game for me, so why would i not be opposed to it? I don't feel the need for it, yet it would ruin the game for me if it was implemented poorly.
Obviously i'd rather not run the risk.
I don't have any *jump* problems with jumping persay, but *jump* for some reason whenever *jump* people have the ability to jump *jump*, some people tend to *jump* do it constantly *jump* and it is both distracting *jump* and annoying *jump*. I love the *jump* freedom of mobility *jump* that jumping *jump* gives you, but the legions of *jump* children who can't seem *jump* to keep their hands off *jump* their spacebar *jump* kills it for me. *jump jump jump*
Invisible walls in a persistent world are more annoying than any bunnyhopper could ever hope to be.. even if he was botting the jump command.
Remove the walls, add jump, then move on to fixing what is actually wrong with the game.
Y DON THEY JUST MAKE A TOGGLE 4 JUMPING LIEK WITH DA AGGRO ICON
DUHHHHHHHHHH
Well, they could add both forms of jumps: a free form of jump (press a button and you jump) and an automatic jump when you get too close of ledges/obstacles (make it so it can be turned on/off, to prevent the annoying situation of jumping down or up when you are simply trying to walk to close to the obstacle). And for those who dislike the few bunnyhoppers we'll have: introduce a jumping filter. Jumps will not be displayed on your computer screen for other players if you enable this.
Simple, it pleases everyone, but would require some more work from the development team.
As for my personal preference, I much prefer a free form of jump: I press a button, I jump. Automated jumping doesn't give as much freedom as I'd like to have (be able to take screenshots while jumping at the proper location, jump somewhere hidden to play hide-and-seek with my friends, etc.) and, as I already mentioned, we wouldn't be able to walk close to obstacles anymore because it would trigger the jumping behavior (quietly walk around an enemy for example).
Hopefully we can get the decision from SE about this soon. :o
I don't understand the reasoning for so many people to be so adamant about not wanting Jump.
I think a simple compromise would be to have it a game mechanic based on in game stats that limit your jumps per minute.
Say you're a big roegadyn in full plate armor, make it so he can only jump like 3 times in a minute before a hidden fatigue gauge prevents him from jumping.
You're a Miqo'te pugilist who is nimble make it so she can jump like 12 times in one minute.
This would prevent the "jump jump jump jump" that so many of you fear, add a bit of realism to the game, and help reduce the feelings of your feet being magnetically stuck to the ground like I have.