nice [successful] necro bump a few pages ago
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nice [successful] necro bump a few pages ago
Whatever it's called, I'd like a system where I can go to a specific location, see what's for sale and for approximately how much, and buy and sell right there on the spot. In general, I'd like for buying and selling to have as few intermediate steps as possible.
With the current system I only buy when I really have to and I almost never sell. With two different sets of menus (ward and retainer) and all the warping and running around, it's just too cumbersome.
Are you kidding me? As few intermediate steps as possible???? The game would be soooo easy mode if you took out unnecessary time-wasting actions. You're obviously just not hardcore enough for this game. Go play WoW. It's where all the casual low-life noobs play-- or at least that's what this one guy who I know told me, and he made it all the way to level 20 before he formulated an opinion, so it must of been valid and non-biased.
WoW is for lowlifes? New to me considering they have what? 100x the population of XIV?
The cat is out of the bag, since the addition of the official forum the community has exposed itself as being just as terrible if not far worse than the WoW community, sad but true.
You yourself have proven this with your rage post and baseless insults.
I want them to make the selling process easier. Put all selling functions at the zone line and keep buying the way it is. In addition, add some kind of help text in the Item Search interface that shows Low, Avg, High prices for the last 7 days so when you come across an item that doesn't get posted often, you'll be able to price yours accordingly. Throw the Ebay argument out, but you're wrong. You can always find out what your goods sell for even IRL. In addition, for items that are really uncommonly sold, I would also like to see a "Last Sale" price added to that help text.
Make us run to retainers to buy stuff, fine, I don't care. But at least give us a streamlined process for selling and some more information so our goods actually sell, and people actually buy.
Your steps are a little too many, the quickest I have gotten an item from the wards is 1 minute and not any quicker. AH even FFXI style you go to AH, pick the item type, pick item category, (use sort function if you haven't alread), simple scroll to the item by level or alphabetical order, usually takes me in FFXI about 30 seconds to find what I am looking for, especially if you already know the system, no loading screens, simple click and buy. (I do admit that sometimes the transaction could drag out because of the way the FFXI item history worked and didn't know the flat price for the item, easily fixable though)
WoW style is even easier, if you know part of the name of the item you want like poison potions, you type poi or poison in the search bar and all items with that name pop up. Or you can search in the same FFXI manner, that takes about 10 seconds. True you have to pick up the item from the mailbox but it is usually outside the AH or 20 steps away and not inconvient, you pass by 100 mailboxes anywhere you go in a city. (Using Buyout option and not bidding btw)
Also as he said it is not about market wards suck or anything of the sort, just simply saying give us an AH because it is still more convenient no matter how you look at it. Personally I say when they give us an AH keep retainers around as well because no doubt you will have limited space probably to put items up on AH like FFXI, and still want to bazaar sell stuff on your retainer.
as true as all this is
people will still state your wrong, and your times are off, and that you dont know what your talking about
people need to just get over it, if anything they just need to streamline/adjust the system a bit more and itl be fine(such as showing hq gear in searches)
every game makes you run around a bit to get your item, the difference is here you get it at the store, not at your home after you finish shopping and run back to it
all the menus, searching for the items you want, etc etc all is there, so you can not in any way shape or form even count the "menus" as something other games dont have, cuz they do!
As they are right now, the MW are simply not working imho; time is much better spent on making an AH rather than fixing these. I mean, it's probably going to happen eventually, no matter what people say.
We do need an AH and they have promised us one. So I will wait. ^^
I hope that they improve FFXI's AH design and all will be well. ^^
FFXI's design was simple, easy to use, and no wait time. If you bought things then they were in your inventory. The only thing that got sent to your mailbox was money and items that didn't sell.
Again over 300+ responses and no SE comment of any kind. Can I at least ask WHY this isn't being answered? Surely you must have seen this issue being requested from the days of pre-launch??
Its the weekend.
*Half year old thread but still relevant*
I would just like some way to see who is selling what and for how much in all three markets without porting around the world. Let's face it, many people don't try selling in Limsa or Gridania because the majority of the population is in Uldah. Only so many retainers can fit in a ward at one time, and Uldah's wards are almost always packed. Even with the upcoming change that boots them every so often, they will still be full. Nine times out of ten when I try to summon a retainer in Uldah's wards I get the message stating no more retainers can be summoned. Players who are out of anima, who won't pay the gil to travel by airship, or won't take the time to travel to the other cities are not seeing retainers who might have what they want at a better price. My prices might be better than those in Uldah market wards but items still sit on my retainers for weeks, sometimes not selling at all.
I say give a world wide market ward search option, and let the players decide if they want to travel to another city to buy, instead of only being able to see what is for sale by traveling to that other city and possibly not finding what they want, making them less likely to look there again.
I'd rather have an auction house similar to ffxi. I do not like anything about market wards.
The only thing we need is some system that sells stuff that shows us what has materia, and if its NQ or HQ. If an AH or a MW can't do that, eff them both. If one of them can lets get it. I'm tired of not being able to see HQ's, the item search not having them was an extra stab in my heart. Materia will probably mentally assault me when I have to item search for it. :/ They're going to turn me into a melancholy Shakespeare character :/ Oh well, lets just hope someday we'll have an item search that effing rocks for stuff like this.
Give me EVE's market system and economy. Oh, but then RMT might take advantage. Taking advantage of the market is a legitimate playstyle in EVE, but SE is so caught up on arbitrary restrictions that will never happen here.
Isn't that their excuse for a lot of things being the way they are? Players shouldn't be punished because gold sellers exist. For awhile, they seemed so worried about RMT that they forgot that players exist and players want to have all the things modern MMO's have today... like a freaking mailbox and auction house.
If RMT's are such a big deal, then why don't they try to have a better method of finding them instead of using a server-side UI and and a MW. I mean, RMT's still exist in this game even with all of the "deterrents". At least on my server they do. The answer? They can't.
Square has yet to realize you can't pre-emptively stop RMT without ruining part of the gaming experience for the legitimate players. The best way to stop RMT is to make it easy for people to report them and have a strong force of GMs that actively, and promptly ban repeated offenders. Other developers have already learned this; Square on the other hand, hasn't. =/
You're exactly right. Things will hopefully come to them from experience.
This^^x1000^10
No matter what ridiculous game mechanics they implement, RMT will still find a way to make and sell gil. The only thing they're really doing is harming the playing experience of REAL players. RMT players do not play the game to have fun (although I'm sure some do but it is merely a byproduct of their "job"), they play the game to make gil for the company they work for to sell; legitimate players on the other hand, are trying to have an enjoyable experience, and all the of these convoluted systems they implement take away from the enjoyment of the game. It seems so damn obvious that I'm not sure how they don't realize it.
It should have come to them from experience in XI. RMT ran the economy there for years. SE started making big gil items like O.Kote rare/ex and they had a team dedicated to investigating and banning gold sellers. They used to have huge ban waves. It seems this time around they went with the approach of designing things to directly combat RMT activity, but ignored the fact that if it sucks for gold sellers, it's going to suck even more for legitimate players.
This whole game feels like it was designed and developed in a vacuum where people were sucked into the big groupthink machine. It still boggles my mind how they have a decade of experience and solved problems in XI, yet they still exist in XIV. Where's the forward progress?
Market wards are cool, but honestly, Ah would be so much quicker.
Ah would make sense to everyone
Ah would be easy to use
Ah would stimulate the economy
Ah would help me find gear at my level
Go look for low ish level weapons in the markets wards...
Yes, that's right, there aren't any. Why, because it's a pain the arse to buy and sell and at this stage in the game's life, no one can be bothered to work out a good selling price so it's easier to npc and make up your money with leves.
There's no real incentive to sell in the wards unless you're flogging weapons or specific body armor.
I NPC all the basic drops I get, as it's easy.
If we had an AH i'd be able to sell to players.
I don 't have time to sit in a lagfest and exchange crap with my retainer.
Ah makes sense practically, but SE doesn't like the botters, the exploiters, the gilsellers, so we suffer..
But you've heard this one before haven't you....
You're right, but I forgot to add "from this game". The whole group-think thing has really messed this game up. SE should've done a hell of a lot more research before going about things the way they did. It's like they wanted to make the game better than XI, but they didn't realize that XI had some very good things they could have borrowed from the get go. To all of those people bashing WoW and other MMO's, I can agree with you guys that I don't like all of the aspects of those games, but in order to make great games (or anything really) you need to have good references, and MMO's like WoW and etc. have certain things going for it that make them good in some ways, and SE can learn from them to an extent.
I have already voiced my opinions on this subject before as has almost everyone else ad infinitum. The only person from whom we have not heard is Yoshi-P. He must settle this soon one way or another. Community reps and Devs....if you actually do read these please get a solid commitment from him one way or another and end this endless debate. Maybe even him address the subject Tuesday at the live session.
Market wards, in their current form, still take too long to get basic tasks done compared to the standard AH system. To list items I have to: 1) run to the search function and look up market price; 2) run to the ward I wish to sell in; 3) call retainer; 4) place item in retainer bazaar. That's too much dilly dallying for something so simple, as Tifa would put it.
Same thing for buying - why not make it so we can just buy it from the search rather than have to run to the specific retainer for each item we wish to buy?
I know the new devs are trying to work with what is already in place but this is an integral part of an MMO and needs to not turn players off. Someone should shoot the previous devs for their horribad ideas, especially the whole retainer/market wards nonsense. Hopefully the new devs are working on the servers to allow for more changes to this system.
I honestly wonder what the original team was thinking when designing the market wards. The idea itself is stupid comparing it to a auction house. Not to mention right now the wards are mostly full already, can't wait until PS3 Release when no one can get there retainer in any ward.
I love this post. Its like when you have to plan defense for hackers hacking into a corporate network, you have to also think how it will effect your employee's and your clientele's ease of use for the system. Following the market wards logic, every time you wanted to get on the corporate wireless internet, you would be required to take a full body cavity search before granted access.
I personally would like the see retainers completely gone and in place a bank and just a simple market menu UI using the players real user name. maybe we can leave high dollar items handled in a more secure way but let common resources be sold in the most easy manner possible.
I do appreciate the snarkyness of your comment but seriously this isn't some recent issue that suddenly popped up.
This has been a major issue throughout the lifespan of the entire game even before these forums were formed people were asking for it and leaving because the lack of an AH or SE's failure to even promise one.
Those players will not be coming back no matter how they kick the dead horse that is the MW-system.
Those players were not asking for star marked retainers nor weeks devoted for ward loading issues nor ward decoration upgrades.
A lot of players just want an AH that's all there is to it.
Personally I don't understand how SE doesn't see that including this feature would be a great marketing asset as the lack of an AH was mentioned in nearly every review when XIV was released.
While I like the idea of AH because it cuts out the whole "middle man" of traveling into the wards to find your items (I liken it go getting something from a vending machine, vs. going to the store to get something), that is not the main reason I would prefer an AH over Market Wards.
My main problem with the market wards is that we are limited by:
a.) retainer capacity of each ward, and
b.) the abysmal draw distance in regards to character models in this game.
The search function solves point b.), in regards to going in and picking up a single item from a starred NPC, but if that was the true intention of the market wards all along, then why wasn't an AH installed in the first place? It's the same system, just more streamlined. The market wards exist because the devs assumed that we would like to browse through a mob of NPCs to find an item, and that entire mechanic is undermined by the flawed draw distance.
Point a.) is my biggest problem with the market ward system. Nearly every time I want to go to set up my retainer to sell something in a ward, it is filled. I'm a weaver, and the tailor's wards are ALWAYS full. Every time I want to get repairs the Menders Row is full. Sure you could argue that I could send my retainers to Limsa, or Gridania, but those wards are empty for a reason. NO ONE IS THERE. Even if someone was there to buy my shit, what's going to happen when this game theoretically relaunches and gets hundreds of thousands more subscribers? The wards will be IMPOSSIBLE to get into if you don't have a macro running to reposition your retainer every time it gets booted, or if you can't spend the time to refresh it every damn day.
The solution to all of the flaws of the market wards would be a linked Auction House between all of the cities. It may not be absolutely necessary now, but when it comes time for relaunch, I don't think the flaws of the current market wards will be any more acceptable as they were at launch.
Edit:
Your entire argument is based on the assumption that anyone wants a system exactly like the ones present in the games that you listed above.
I don't see how anyone could argue that being able to BUY the item that you're searching for right from the search menu would not be faster than starring it, zoning, running to the starred NPC, selecting it, looking through their menu for the item at the price that you want it at, and then buying it.
Edit 2:
Last point -
There's no reason the Market Ward couldn't exist along side an AH. Similar to the "Rolanberry Market" in XI, there will always be mules standing around. imo, the market wards are the perfect place for that to happen. If people want to shop and vend that way, or certain goods are sold that way more frequently, then it can exist along-side an AH. Hell, the AH could be taxed more than mule vending as a price for convenience or something (just throwing that out there, not as a point of debate for some all problem solving system that I have in mind or something).
IDAF what we get as long as we get something that isn't as cumbersome as the wards. They should have stuck with a menu based market system instead of this retainer crap.
We need to see every item for sale and not just the name of the item. Another thing is to get rid of this limit of 20 cheapest bs.. Also need filters for both HQ, NQ, HQ with materia, and NQ with matreria.
Now that we have materia with the same name but different stats as well as gear with the same name infused with thousands of possible combinations of materia we need to be able to see every item for sale, not just the names. They already said we are going to have to go check every single retainer for now to see what usefulness the materia is and what materia items have infused in them. (They apologized but something still has to be done.)
That's it? You're just not trying hard enough.
Notifications of a sale
Notifications of a cessation of vending
History of recent buyer/sellers
Separation of NQ from HQ versions of the same item
A search feature (Not in FFXI's version but it would certainly be a good adaptation)
Not putting your storage space on hold while you sell something
Being penalized for selling items of the wrong category, even if you don't have a choice about it
The current system is fine it just needs some tweaks, which I'm sure are on the way as we speak. Personally I really like how you can see exactly how much an item is selling for, it's the main perk for me.
We do not need an AH... I'm so tired of this argument.
We need an AH...I'm so tired of this argument.
It is quite interesting to see this topic get such mixed reactions. I wonder what Square are going to do. The way i see it though. The more improvements made to the market ward the more it's going to become like an AH so why not just scrap it and make it one anyway? Maybe they could find a way to have both.