This is a particularly amusing expansion to take up a skeptic's position against against the power of burning heart emotion in.
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Greetings and salutations,
Thank you for the feedback on this topic. I wanted to let you know that we're planning to make adjustments to the "In from the Cold" main scenario quest in Patch 6.01.
* The adjustments will only affect the Easy / Very Easy difficulties available after failing the duty, and will not affect the Normal difficulty.
The entire point was to put you in the shoes of a lowly solider that was little more than cannon fodder for the WoL.
If you felt angry or powerless or despondent then it achieved it's goal.
I died once, but figured out how to play this duty scenario fairly quickly. While it was a tad annoying, I loved it. I loved feeling powerless because I am a very Powerful WoL, not gonna lie.
Yeah I loved this too and came close to dying once lol. But for those who struggle with it, this update will be nice for future peeps who haven’t done it or peeps who have alts that will go through it and didn’t like it.
If this was enough to make you quit, you must not have that much passion for the game to begin with.
Next thread.
Have to disagree, I really love this instance and hope they add more intense solo duty in the msq in the future. The immersion and storytelling!
Leave it as is, it was my favorite duty in the game no joke. I felt the adrenaline and haven’t had a rush like that from a solo duty before. It was brilliant.
Now fix the first trial. this is leveling story content, it should not be stupid like it is.
Having just done this duty myself I can see both sides of the arguement because it is frustrating by design, because that is the intent - it's meant to showthe desperation and confusion the WoL is experiencing in that situation, having had their body stolen by their arch enemy and their soul plonked into a random Garlean centurion which has all the defensive capabilities of a wet paper bag (and the insinuaition is the Garlean whose body you inhabit in that scene was already dead - Maxima tells you afterwards that as soon as your soul vacated it the body went immediately cold and stiff, suggesting you were inhabiting a corpse to boot), and which Zenos proceeds to head to Camp wearing your skin in order to slaughter everyone for the evilz while his insane Ascian sidekick drops you in the middle of the capital ruins again purely for sadistic fun, so your normal way of handling such things is completely thrown out the window.
It is hence best to approach it like the earlier roleplay duty with Thancred, only with even less defensive capability and no actual way of hiding save running for cover.
Hence many aspects of the duty actually reflect this confusion, the timer being the big one - 30 minutes is more than enough time that you need to complete the duty, as the comments to "get to Camp Broken Glassis actually a lie from a gameplay perspective. Your objective is to stay alive and get out of the city - accomplishing that will automatically send you to the camp anyway so it's not an actual rush as much as it seems it is. Having said that, it's still best not to sit around twiddlingbefore Zenos does!"thumbs so be mindful of the time, but don't let it distract you.your borrowed Garlean
As others have already laid out the strategy, the way to completing is actually quite simple, the hard part is having to skulk around the ruins and wreckage avoiding enemies, although you can afford to kill the occassional soldier,- luckily they're more easily avoided and only seem to be (mostly) in parts of the city where you don't really need to go. This goes for when you find the fuel cannister - if an enemy attacks you while carrying it you will simply drop it and can pick it up again after the enemy is dealt with (this caught me out the second attempt I did it). And where possible, click on the bodies of the dead soldiers scattered around, as they mostly have medkits for healing, a vital means of staying alive. Therefore, the strategy in a nutshell is (possible spoilers):as Fannyboy so enjoyed mockingly pointing out to you at the start, you simply don't stand a chance against the machina in your Garleansuit
which from then on is just cutscene time and once it's all over you'll finally be past this.Right at the start, use Rampart and Fight or Flight (the soldier will not attack you until you attack him, unless you're literally right in his face) then use the weaponskill combo to defeat him. After he's killed, select the 'pay respects' option first, then check his body for a medpack and to satisfy the first requirement which removes the barrier to the next area.
Keep to the ruins and try to avoid enemies if possible, especially the machina (although you probably could take on one of the slashers, the death claws, war machines and iron giants are just too strong and will kill you quickly)
From the starting point head east then south and west, keeping to the walls and wreckage to avoid enemies, this should bring you to a damaged magitek armour that the game will tell you needs to be repaired so as to get rid of all the enemies in front - this involves getting it's key and a fuel cannister.
The key can be found from the wounded soldier lying in a building adjacent to the magitek armour. Speak to him and he'll give you the key.
Double back the way you came, then from the original starting point, keep heading east til you come across another damaged magitek armour that is identified differently to the rest. Click on it to get the fuel cannister that you are now carrying.
Return the way you went, hiding behind rubble and diving through damaged walls and buildings to avoid enemies as much as you can - as stated above if you get attacked you'll drop the cannister, and can pick it back up after fighting the enemy.
Take it back to the magitek armour and once it's activated, climb aboard - it has three attacks, a manual positioning AoE attack that does heavy damage to everything in the AoE, apowerful burst attack that is actually not as useful as it seems, as it only is at close range and has a long cooldown, and a frontal AoE attack that is not as powerful as the burst attack but has a faster cooldown. Use the manual AoE to clear out the bulk of the enemies with the third attack picking off anything that comes in range while the first is cooling down. Once all the enemies are taken care of, you'll be prompted to dismount.
Follow the path beyond that will take you out of the city to underneath a highway overpass where Garlean citizens are fighting random monsters (ice grenades, polar bears and yetis). Help them out as they'll continue to fight if their initial enemy is defeated - just be aware of the ice grenades as they will explode once their HP reaches zero with no visible AoE field and will cause you to take heavy damage.
Eventually they'll reach a point where another Garlean is in magitek armour fighting off more enemies. At a certain point cereleum tanks will drop down and a full area AoE field appears with a small safe zone behind the magitek armour - the pilot will tell everyone to get behind the magitek armour so don't dillydally! A massive explosion will go off that will kill everything, and even knock you down to 1HP (don't worry this is actually scripted)
This sends you into a short QTE where you have to keep yourself from completely blacking out - all you need to do is stop the gauge from reaching zero after ten seconds which is actually easier than it sounds. Just hit the button rapidly and you should pass it (this is probably the easiest QTE I've had to do in the game).
This then leads to the final section where you appear lying on the roadway, and have to crawl a short distance (ignore the 'get to Camp Broken Glass before Zenos and save your friends!' message, you just have to crawl to the end of the street to complete the duty,
So, don't give up hope! It is doable, you just need to approach things with a clear mind and not pannicking.
I really dislike this instance. I think the auto-HP regen suspension is kinda too punishing, forcing you to stealth around while the enemies keep doing their random direction check. Fight one will half-kill you, and fight two is near kill you. Let ignore the magitek cuz they will likely just kill you.
I was about to throw towel to do it at Very Easy, but I luck out till the end on the first try.
Atmosphere-wise, however, I give credit to the instance for making you feel helpless in a foreign body, desperately racing against time through a horde of tempered soldiers, crazy machines and help whoever you can help so that they will help you in turn, to stop Zenos from slaughtering your friends.
I think the dungeon experience can be vastly improved if:
-Removing auto-regen penalty. Don't let every fail attempt of stealth failure makes it harder to play further. This or medkit heals you fully.
-Enemies look at a fixed direction, and only turn after some time has passes. Or they patrol in a fixed path. Kinda like how Commando series do.
-Add some cues about where to go next on the map.
Nice solution, also want to give feedback that I think the difficulty thing is a cool system. I don't think I said that before but when it was added I was like "oh, that's neat!" and went on my day but didn't say it lol. So, thumbs up for that idea.
I remember the ARR class quests were a bit challenging (not crazy hard, just not super easy) in the beta phase, but they were quickly made more accessible to not bottleneck players. . With this system more players could 'win' (very much a fan of when possible making content accessible yet also importantly fun for that large accessible group).
This actually threw me off because I was like "oh okay" and made the crow fly's direct path to location, full intending to scale objects to do it (some rubble wouldn't stop me!!!--- but an invisible wall will. . . ). Agreed there was some elements purposefully added to give a sense of desperation.
Honestly if SE was into making a hard mode, on their normal, easy system, I'd be for that... I had like 23 minutes left on the clock and 5 potions. . Once I got the hang of what they were expecting of me it was easy, also the monsters don't chase forever so I was able to run through a few places haphazardly and just de-aggro them lol. Maybe it would do to have less monsters, with larger cones of vision, that can dash to you and slow your movement and such. Not that it's needed, it was still fun (once I got over that I needed to do what the 'game' wanted me to do, and not what the quest objective wanted which was what I was fixated on originally-- STRAIGHT TO BROKEN GLASS, THIS TRAIN STOPS FOR NOTHING :D).
I think simply giving the ability for the player to see enemy's view cones would massively improve this quest.
i managed to complete it on my second try, and context/atmosphere wise its really cool, but I'd be lying if I say I don't have a certain level of dislike towards how they handle the gameplay portion of the quest.
See, this is what happens when it's all in one topic, it gets large enough, it gets the crown, somebody shows up, and the easy mode gets easier so people don't have to struggle if they just don't have the reaction time.
Finally got to the point where I had to do this quest yesterday (Yes, I'm levelling very slowly ...)
I actually liked the instance. I wouldn't say it had stealth mechanics, since you couldn't actually really hide, just make sure you stay far enough away from the enemies. I never got close enough to any of the magiteks to aggro those, apart from right towards the end where I almost ran into one. I'm pretty decent at avoiding enemies though, that was one of the major things to do back in EQ and FFXI and such :)
But I think I liked quest because, like other have already said, because of the desperation. Also, I'm very attached to my character (I've been Elezen since 1.0, only changing to Viera for a little while, but that never felt right), so when my body got stolen, that really didn't sit well with me at all, and I wanted to get it back ASAP.
I can imagine a lot of people not liking it though, because it's a pretty hefty change of pace all of a sudden, going from near invincible to being very vulnerable.
Seriously?
This was one of the coolest instances the game has given me in a while, exactly because it was one of there very, veeeery rare ones that is not just braindead kill everything easymode.
The enemies have very predictable behavior and are basically blind when their back is turned, they only have 2 positions where they can go, and they stay in position for a long time. So its just a matter of taking a second to look where they are facing and planning your route accordingly.
I did it on the first try and I had to fight exactly 2 non-essential fights.
Though I have to agree on one thing, finding out where to go is not easy and really needs you to be lucky. I think I spend the first 5-10 minutes running around collecting Medipacks before I actually found the broken down Mech... The Soldier was easy to spot after that thanks to the big mark over his head, the fuel took a while.
After that, it was really just straigt forward easy mode, especially since I had alot of med-packs anyway...
There is no change in normal mode, only easy mode is going to be easy.
I didn't find this particularly hard either. I didn't have a lot of trouble staying away from the enemies, I think I had to fight maybe two non-essential battles? It was a bit frustrating when I had to find the fuel and didn't know where to look and the timer kept ticking and camp broken glass was still so far away, but I never died once and I finished it with I think 16 minutes to spare.
The Timer is actually something that I thought was really smart in the end.
They give you a sense of pressure by making you think you actually have to make it to the Camp in that time, so when 10 minutes pass and you only managed to just now blast through the first blockade with the mech, you think you already screwed up and twasted too much time, and the Mission still tells you to make it to the camp.
You only realise at the end, when you are crawling, that you dont actually have to go there and the timer was in fact super generous and allowed for so much wandering around... but you only know that once you finished the Duty.
Genius^^
I loved this quest and I hope we see more like it in future. It was exciting and intense.
This quest is the definition of a decent idea with a terrible implementation.
I heard SE plans to make this duty easier on Easy / Very Easy and keep it the exact same on Normal. Sounds like a good compromise to me.
This thread is plagued with entitlement and drama-queen behavior. There are more diplomatic ways of stating that, but I'll favor bluntness if people are intent in taking everything to eleven during this discussion.
It's not my place to decide what kind of story or gameplay someone will or won't enjoy, but I can share my opinion and also point out the obvious: FFXIV is a story based MMO. As long as you choose to participate in it then you're coming along for the ride, wherever that story takes us, along with everyone else.
Some of you seem incredibly offended over losing control of your character's body. From Ascian body-jacking, to Primal tempering, to echo memories and visits to chat in the aetherial sea, to combat debuffs like confusion and seduction.. loss of control over our character's body or mind is nothing new in this game and all of those methods have been around since the very beginning. To pretend the build-up to this moment only occurred within this quest is a bit disingenuous, and it was naive to assume it could never happen on this level to the player character. Ultimately it was simply the shell that is your character's body which was temporarily stripped away from you - you retained control of your character's mind and soul for the entire duty, and in the end that's all you needed to save the day.
If anything, I was a bit disappointed this twist wasn't taken further and longer, as Zenos could have done some real damage with our reputations. But as the rest of the game outside the MSQ always remains at our disposal, it's obvious why this situation needed to be restricted to a single duty.
As for the gameplay, I understand that some people dislike temporarily playing as someone other than their character, whether it be a member of the Scions or a helpless frog. But this mechanic has been a part of the game for a long while now, and it will likely continue to show up from time to time in the future. Personally, I enjoy the temporary shift in gameplay and I've had no issues with it. The implementation has, I feel, vastly improved over time and I thoroughly enjoyed the latest incarnations thus far in Endwalker.
Bearing in mind that there is likely a significant difference in how fast the duty will be completed on subsequent playthroughs versus an initial attempt, I think it could have benefited from a longer timer to accommodate more types of players, but I do understand that pushing the duty much beyond 30 minutes starts to make little sense story-wise. However, I didn't mind the lack of direction some are complaining about. Our goal is to escape the dangers of the city and reach our camp before Zenos does. We start the duty with no idea of exactly how we're going to accomplish any of that, and that is obviously by design. Listing out a detailed plan as a task list to check off from the start and revealing what comes later (health kits, repairing the magitek armor, teaming up with other survivors, etc.) would have gone against the feelings the scenario was attempting to evoke. We were meant to be overwhelmed and improvising a plan on the go.
As for difficulty, someone mentioned that the easier options should be available from the start (rather than having to fail the duty first). I think that's a bad idea, and that you risk selling yourselves short, as you may surprise yourselves and beat the scenario on the default difficulty - but you won't know unless you try. Unlike difficulty options in other games which are available from the start and will impact you for the entire game, this duty is only asking you to commit up to 30 minutes of your time in an attempt to beat it as intended. That's reasonable.
What i dont understand Is ppl that like things like this, but dont want for others ppl that hate them to have THE OPTION to skip em.
I didn't like this instance. It has a good theme to it, but the actual gameplay portion was one of the most unengaging portions of FFXIV as a whole.
These kind of quests are the only thing I have found so far that I don't like about FFXIV. Yes, I hate them. yes, I don't want to play as another character. I want to play as my character. But it's not enough to make me quit, get pissed and walk away from the computer for a while to cool off, yes this usually happens. I'm just glad I only have to do them once. If leveling other classes made me go thru the story again I would never level another and these quests are why. That's my opinion, everyone has their own.
I would never ask them to be removed, some people love this stuff, More power to them. But if I could skip these I would in a heart beat. I would love a option to do just that and just watch the cut scenes, they could even give me 0 exp for skipping them, would not bother me in the slightest.
I enjoyed this duty. Auto-regen disabled and having to find medpacks off broken stuff or dead people gave me survival horror genre vibes. I think the timer was there to pushh you into making the mistake of rushing it but you actually do have time. Just needed patience and a good examination of your surroundings to formulate a stealth path. It was fun, 8/10, would do it again.
That's a weird request. The extension of it is asking why must any of us do anything to achieve anything in this game.
None of us are standing in the way of your wish; it's completely up to the developers. I don't think it's likely to happen beyond the difficulty options already available to you. Beyond that, iIf you like the gameplay but don't like the story, use a story-skip. If you don't like the gameplay but like the story, watch a stream of someone else playing through the game. I don't see a reality where you can pick and choose which parts of the MSQ you have to participate in on some level.
I don't like fetch quests, let me skip those.
I don't like getting currents to fly. Let me skip those.
I don't like waiting in queue. Let me skip that.
That last one is clearly a joke, but if we just implemented skips because some people don't like something, we'd literally have a skip button for everything. Specially when the reason being given people wanna skip this is literally, "I don't get to 1 shot everything in front of me and have to actually think for a second reeeeeee"
I am absolutely terrible at stealth games. I hate stealth games. Yet, I liked this solo mission, because it did exactly what it was meant to do, and at no point did I feel it was cheating me out over it. You are a basic soldier, forced into a corner and having to find a way out of this situation alive, or else all your friends die.
>.> But what do I know, I didn't wanna people to have to skip the 4.1 solo trial either (You know, the one that requests you click a single button and that's it?)
It wasn't hard but it also wasn't fun. It was tedious. But that's solo duties in general.
Wasn't so hard but it was extremely out of my area of interest. Never liked games with such elements thus making this duty a total chore and I'm happy I was done with it. Would I like sth similar again? Heck no!
You're in someone else's body.....That duty was supposed to be pure fear and suspense, thus why Fandaniel says to "scurry around like a rat" which is why it was so good. It was perfect for the plotline and skipping it would ruin the entire setup.
Can you elaborate? I've never played an MMO (and I've played a lot of them) that didn't require some degree of navigating carefully around mobs that I wanted to avoid fighting to reach something/somewhere more easily. It's something I've done in every MMO (and something I suspect nearly every MMO player has at least attempted to do at some point, especially when it comes to gathering resources in MMOs that lack FFXIV's sneak ability).
Beyond that you had limited healing options and very few combat abilities, something we're all familiar with from the early leveling experience in any MMOs.
Every duty in this game has a timer.
I'm just trying to figure out what elements you're referring to as these are all common elements in this and other MMOs.