Lots of hot topics in here... but one thing I would like to see addressed properly is targeting.
Targeting has been and continues to be inconsistent. The few fixes we've seen for hit HAVE made it better, but it's still way under par.
Some suggestions:
Dedicated target keys (Nearest NPC/PC/ENEMY etc.) should NOT target self. The we already have a dedicated target self key, F1. Trying to target something specific and getting yourself is annoying at best, or deadly if that cure for a friend went off on you instead by mistake.
With how many enemies we're taking on now, and in groups, tab targeting is utterly insufficient as is. For some odd reason tab targeting will decide to target unrelated monsters, or every monster BUT the one trying to kill me or a friend.
If a party member is taking enmity from a drake, it would be great if tab targeting focused those first before jumping to the random sheeps and marmots in the background.
Also, an option to have switch between the current targeting noise, a less harsh one, and muting it would be nice. Not necessary but I wanted to bring it up while on the subject. I'd also love to see this done with the sound effect played when activating abilities from the bar (which goes off whether the ability triggers or not)
