Will the progression of the three new jobs be impacted by the fact that they have no associated class? Will they differ from any of the current jobs/classes in that respect?
Will the progression of the three new jobs be impacted by the fact that they have no associated class? Will they differ from any of the current jobs/classes in that respect?
Are there plans to add an additional job to the current classes in the future?
How will the amount of story content out-of-the-box for Heavensward compare to the amount of story at ARR's launch?
Would we be able to get a height chart showing off how tall the Au Ra are compared to the other races (assuming average heights)?
Will the Floating Continent be the new 24-man raid?
With all the new actions given in 2.x (such as Dye, Request Meld, Triple Triad, etc) and now moving into Heavensward, will the UI be reworked so menus won't become over-stacked?
When is Alexander Hard mode's release date, is it going to release at the same time as normal or be delayed for a time after normal is out?
Thus far, all I have seen and heard of pre-ordering of the physical collector's edition is from the Square Enix store. Do you have any plans to make it available for pre-order at other retailers?
Housing:
Can you elaborate more on housing ward or adding specific area in 3.0 in heavensward? or furture content in plan.
Vanity:
I know this not important but are there any plan adding cape or wardrobe bag for our
vanity item.
PvP:
Is there any open world pvp in heavensward?
Market:
are there any discussion on reworking the marketboard?
Mount:
Can you tease us or give us a hint what are the coming project on flying mount on store
for us?like you did james bond t-shirt
Fishing:
Is there any plan in the future for fishing tournament like ffxi?
Fate:
If heavensward is more like open world map, are we gonna see tribe campaign invasion
some sort of village or town, lets us choice to defend it or being destroy and have the crafter interact with the npc help to built it up.
It seem's for many people who main Summoner they have been left feeling a little underwhelmed. Are there any plans to overhaul the Summoner to address these views?
Perhaps this is because the Summoner is far too focused on D.O.T based attacks and the actual Summon (Egi) kinda fades into the background. Maybe something more like Aion's Spiritmaster job would be better suited to fill the role of the Summoner. The Spiritmaster's summons in Aion start out looking exactly like the Egi, but they grow and evolve with the Spiritmaster eventually becoming the size of a mount. I feel a system more like this would benefit the Summoner greatly as it shifts the focus onto the actual Egi and works with the jobs lore. Since a Summoner can only manifest a small portion of a Primal's aether. However as they level surely a Summoner would be able to control greater quantities of a Primals aether and therefore be able to summon a more evolved/formed Egi.
With what I understand, the current DoW and DoM jobs are unlocking to lvl 60 as well as the DoH and DoL classes. Does this mean that with Heavensward that the base classes of DoW and DoM will not be extended? If this is true, can you provide any explanation to what or how we will upgrade our soul crystals or will it be new soul crystals outright?
Do you think players are making effective use of potions (and ALC) currently? Can you shed any light on any plans for potions?
Although this would obviously and seriously change the game economics, it would also be logical and incredibly useful.
Since she's played a good role in the Bahamut Story, will Alisaie Leveilleur play a bigger role in Heavensward?
As expansions are traditionally a good time for new players to join what is being done to make sure ARR main scenario duties remain relevant. Being that the ARR main scenario is required for HW how will you address new players that need that content.
Are there any other beast tribes and primals waiting to be revealed alongside the vanu vanu, the gnaths, and their primals Ravena and Bismark?
Has single rider airship racing and customization been discussed as a feature for the Golden Saucer?
Would you ever consider implementing a custom title system for our characters similar to how we name our racing chocobos?
With the expansion taking place in ishgard, will the city-states at some point expand a little perhaps through a patch?
Will we be able to take the new jobs through old content?
Also with relics for the new jobs/classes will we be able to enhance them to zeta or equivalent ilvl?
In the 2.55 cutscene, Ilberd uses a certain flaming sword technique. Is the a skill that will be introduced into the game? If so, for what class/job?
Can you give some information on the new egi's joining the Summoner family (Shiva, Leviathan, Ramuh)? Also, will current egi's being getting a visual update as they move Heavensward?
As a playstation player that has been digital since Beta and is now on PS4 digital I'm a little concerned about disc use for Heavensward. When I get my CE will I be forced to move to disc or will the Early Access keep me on digital?
As much as I want more info on AST my main is actually SCH so is there any way you can tell us more about what new skills my SCH is going to get? Will it become more HoT oriented like originally advertised back in the day or stick with mitigation healing? A new fairy perhaps? Maybe um....Lily? was it as a fairy instead of her Eos/Selene forms?
Right now Au Ra's seem like a rather jarring addition to Eorzea since the last story branch shed no further light on why they suddenly exist in large number in Eorzea. Will there be an explanation early on in Wards story (like an opening cutscene?) detailing this sudden change or is it just a thing that will happen because dragons?
Will the next patch this game will make a 72 player raid? its will be cool man
Do you have plans for a 'Novus'-esque step of the new relic questline that involves us using large amounts of Materia to customize the stats of our weapons? The problem I have with the ARR Novus step is that in order to get the optimal stats for your relic you had to spend roughly 15 million Gil if you weren't spiritbonding. In my opinion that is too much of a grind for the average player, and it might have tempted people to cheat in order to get the perfect weapon.
If you have a Novus-esque step in mind where we have to infuse materia to our weapon, do you have a plan to make it less strenuous on the player, and not have them feel like they need to cheat in order to obtain the perfect weapon for their Jobs? I realize that not everyone should have a perfect weapon with the perfect stats, as that defeats the purpose of the concept of the stat customization of the Novus, but even so I feel like we shouldn't have to spend 15 million gil in order to get it.
Are we gonna learn a bit more about Zodiark in Heavensward or in a later expansion?
Are there any plans to update the Heavensward website with actual information about the game? Currently, there is a lot of information and media regarding the expansion that is not centralized at one source and the website only contains preorder information.
Will possessing ANY relic zeta allow for a head start with ANY new relic?
e.g. Will owning a copy of Last Resort Zeta allow me to progress in the astrologian relic ahead of those who don't have setae? Or will it only allow for a head start in the class for which I posses a zeta weapon?
So confusing; sorry :\
SUPPORT JOBS
Will there be a leaning towards FF11 battle system with more flexibility on party setup that includes support jobs like Bard/Corsair for the expansion? Is that why these new jobs won't have a base class?
Also will you introduce a 4th new job atlater patch like Ninja was?
Can we get heavensward patch notes out early like a month before it releases?
I am currently working on getting my Chocobo to lvl 20 (hopefully) before the 3.0 release.
With 3.0 being heavy on flying and flying mounts, what is the plan moving forward for our existing Chocobo companions. I know Yoshi-P has mentioned they will be used in game and so far all we are hearing about is new mounts that fly and allow us to soar over the areas coming in Heavensward.
Please give us some information on how we will utilize our existing companions in Heavensward and if they will be seeing any extensions to the existing skill tree or new skill trees added.
Personally I would like to see the attacker separated into Melee and Ranged attacker so our Chocobo can act like a 2nd player when we run the open map.
I don't remember if this was answered or mentioned in the PAX 2015, but what are the current restrictions for using flying mounts in Heavensward?
At this point in time would it be possible to give us an idea of how much it will cost to build 1 airship for the FC?
Will the cost of airships increase the more you have or will they all be the same price?
Will the personal airships have the same kind of utility as FC airships and will there be anything unique/different when using a FC airship and a personal airship?
Will a fresh 60 DOH be capable of building an airship with the gear from 2.5 or will we have to obtain the new gear in order to build the parts of the airships?
Are you able to give us an idea of how FC crafting will work, how many people it will involve and how "success" is achieved through the process?
Will we need to level every craft to 50 if we want to repair the new level 60 gear?
Is there any chance we'll be able to use the sword from the Hildibrand quests as a flying mount? When Hildy blasted off in the finale my VERY FIRST reaction was "I WANT TO DO THAT."
I think it's a common assumption that a lot of players will want to experience Ishgard using one of the three new jobs. How long do you think it'd take to get a "fresh" drk/mch/ast to be content-ready?
Will Heavensward on Steam be packaged as DLC or an all-new game?
Will heavensward introduce new stances? Change pose please?