any plans to implement the frontlines auto fill tech into the crystal tower and future 24 man raids?
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any plans to implement the frontlines auto fill tech into the crystal tower and future 24 man raids?
In past updates, Darklight gear was made dyable without any form of requirement. Why did you choose another system for AF gear, and isn't it a bit of a letdown that the only difference between regular and augmented AF is that it is now dyable (no stat increase), considering the cost ?
So how long do you guys really plan to keep working so hard to create amazing pieces of gear and every 3 months the stats are 100% completely irrelevant. Now that i have completely unweathered a full set of gear in 3 months its worthless and i have to start all over again. Lacks something else such as actual increaseing our character physical levels or ptioritizing stats over i lvl to get groups.
Will there ever be an in-game calendar? Something that FCs and static groups can use to help schedule raids and group outings?
Any plans for Mantle support?
With the way current Hunts are, it seems that it takes much longer for Duty Finder to que into dungeons, I think this is in part due to people being able to max out Soldiery on hunts and then fact that people need to be in a party to earn max points during the hunts, are there any plans to alleviate or change this?
Playing on the PS3 there are times where trying to attempt Hunts (mainly A and S rank) where it is impossible to see the target monster, and the only way possible to gain points is to use Flaming Arrow or Shadow Flare in the general area that everyone is targeting and hope it works out, is there anyway to fix this, making it easier to participate in these battles?
Can we have ANY info on the Gun using class? such as a time-frame to expect it, its role (I'm assuming DPS), how it will differ from Bard (assuming less support and higher damage)?
When Ninja is implemented, will new gear be added to Crystal Tower/Syrcus Tower, Coils of Bahamut, or will gear from Monk/Lancer/Bard be accessible by Ninja?
Is there any chance for solo-able dungeon, or open world dungeons (similar to FFXIs dungeons) or even allowing us to enter low lvl dungeons solo as a lvl50 to farm equipment?
Has there been any thought or plans to add another pet based class say "Beastmaster" to the list of playable classes?
Are there going to be any updates to the Dragoon class?
Will there be any changes to Frontlines? Healers both are incredibly powerful, in terms of how much they can heal compared to damage dealt.
With time passing, many more people are starting to acquire their novus and atma weapons, while a much greater more people are still stuck with zenith. Will there be any chances of increasing the atma spawn rate considering more time has passed?
Could you consider plans to implement Bravely Default and Bravely Second seasoned events into the enigmatic world of Eorzea?
What does the development team have in place for early puller for this shitty NM system we have called Hunts? What does the developers also have in place to combat trolling in the game, which doesn't only affect 1, but hundreds of players, wasting our time spent in game to go to troll hunts and also our gil?
Are there any plans to add a feature to the crafting log that will link all required materials for a synth to chat?
When are we getting out 1.2x CONTENT back? Like open world, REAL NMS, Monster AI System, UI, BATTLE SYSTEM!? oh and GRAPHICS SYSTEM? Van Darnus looks like shit compared to 1.0.
Love the ninja can't wait to play it.
Will we be seeing beastmaster or puppetmaster in 3.0.?
For frontline queue, since the class doesn't matter, can you change it so that changing the party member after queuing won't require canceling and re-queuing? I know it's probably super hard to do based on the current system, but still I just want to bring it up.
Will we be seeing new jobs for our current classes, or will the class/job system be changing at a future date?
Will personal houses share the same wards as free company houses, have their own reserved wards, or be individually instanced?
Will the relic quest ever mix with Coil, possibly becoming the best weapon before expansion?
When will ST's loot restriction be lifted?
Are there any plans to add more mounts that we can get from side quests and not just from the primal extreme fights or other duty finder content, maybe add some to treasure maps with a reasonable drop rate and add some so that we can trade in allied seals for as well.
Do you have plans to make the draught chocobo mount obtainable besides from recruit a friend?
Will there be any more content that focuses on the lore and characters of our class/job quests?
Are there any plans to add a recipe for a pair of boots that we can use outside of battle that will allow us to sprint continuously.
Will we be able to hang up any of the big fish we catch in our personal houses?
Can't wait to play as ninja.
1.Can we hope to see the beastmaster or puppetmaster in 3.0?
2.when will 2.4 be launching.
When we will be able to fight against Bahamut? it will be like CT 24 players?
I have two questions, both could be considered minor but I am just curious about this.
1. Back when A Realm Reborn was still getting ready for launch, one of the trailers had Ifrit speaking. The line that was said was, "Your souls shall burn for an eternity!" This got be excited that the primals will have voices. In the end though, it was only Garuda who got a voiced scene in the game. I was happy when Ramuh was included that he was also voiced, but I am curious about what happened with Ifrit. What happened to the Ifrit's voice. And will the team, at some point, go back and have voice actors fill out certain scenes?
2. Can we expect swimming and underwater events happening in the near future?
Since I haven't seen this question yet, I was wondering a few things concerning the Culinarian crafting class:
I noticed that there is no food/drink recipe that boosts the Mind stat, though there are boosts for Piety, Intelligence, Strength, Dexterity, and Vitality. Are you able to create new recipes or modify existing ones that can boost the Mind stat specifically?
Some questions that were mentioned (apologies for breaking the rule here) earlier, as well as some if they haven't been mentioned by the time I finish posting this. :p :
1. Regarding crafting as well was gathering element shards be made easier/faster? A suggestion would be putting them in dungeon/guildhest monsters.
2. There's been talk of a marriage system, though I haven't seen any updates regarding this? Was that just a widespread rumor or is that actually being implemented into the game?
3. (not sure if this one was mentioned)Regarding the private rooms, is it possible to make them work like an inn room? We already have Summoning bells that are a housing item, so why not add all the other features of the inn room into Housing/Private Rooms.
4. (really talked about, though asking for a free company member) Concerning hunting - my friend wanted me to ask about this: (quoting her), "are you able to increase the number of weekly hunt targets? So far there is only 1 target for the weekly bill, and it gets done in like 1 hour, and then you're not left with much else to do." Her suggestion is to (quoting her)"maybe increase the weekly hunt target from 1 to 3 and each from each rank, so 3 targets for weekly bill, 1 being rank B, 1 being rank A, and the other one being rank S.
5. Will it be possible to have a new area(s) on the world map that we can travel to? I like seeing new dungeons, though it would be nice to have new areas to explore on the map. Maybe this could be an idea for an expansion.
6. Friend's question (quoting): "make alchemists more useful at lower levels by reducing the recast time for medical products (potions, mega potions, x potions, etc.)"
7. Possibly a time-travel element of some sort (quest, seasonal event, storyline, new feature) showing people stuff from version 1.0. I think it would be kind of neat to introduce them to some(not everything) of the elements players from 1.0 enjoyed (such as the original Hildibrand sidequests :) ) even if you need to split the maps up like how you did for FFXIV:A Realm Reborn. Maybe have Cid create/discover time-travel and design portals that players could travel thru.
I'm going to use my first question (of two) to echo the concerns of other players. To me, this is an extremely important issue:
Are there any plans to ever provide subtitles or any kind of live translation for Live Letters or other broadcasts so that everyone else who isn't Japanese can enjoy these events as well? I for one wanted to watch the 14-hour Anniversary Broadcast but felt very excluded and left out when I wasn't able to due to not speaking Japanese.
My second question:
Is it possible to modify how the market board works so that when a seller lists a stack of items we don't have to buy the entire stack? Many times I've only needed three or five of something and found that the market is only listing stacks of 30, 50 or even 99 of them. Being able to just buy the amount I need would make my (and many other players') experience much simpler and more enjoyable.
Last 3 questions for now:
8. People have been talking about classes, and though I'm excited for the ninja, I would like to see the Gunslinger's guild actually appear since it's been hinted at even since version 1.0. I would also like to see a dual-wielding weapon class, and possibly a gunblade weapon. I know at the very least that Admiral Merlwyb Bloefhiswyn carries one, and I would love to be able to actually use that as a weapon.
9. Could we have new running/jumping animations as an option, maybe after completing a quest?
10. Will we ever have swimming and possibly underwater combat?
Will there be an easier way to spiritbind for materia?
Are there any plans to add certain content that's more inline for minions/mounts collectors like maybe another type of side story like the Hildibrand/Delivery Moogle quests.
Please, can we get to know when Hamlet Defense making return? Like said before, there's no plan of this content being discontinued back in 1.0 announcement days. And this question being asked alot since ARR went live.