That's redundant, since GUI inherently excludes real life. The whole theory and terminology of GUI means non native interface. Think on it.
Until we can do VR mindjacking, advancing GUI for anything is important.
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I'm all for classy speach bubbles due to roleplay. (only able to do /say /shout /party) They do not need to be in CS or from npc, But it does help WITH immersion as you see who is saying what rather then getting lost in the chat log. I'll say this RP i kind hard with JUST a chat box, you lose sight of who is talking, and who is roleplaying what. As for screen clutter most games have a radius on how close you need to be before seeing them. Honestly this can be helpful for chating as well as chat animations which adds immersion also. Opention to turn it off or limit wht cht bubbles are on is ok also. ( for the haters)
@ Maj I love those also, you dod a good job. That is a classy look, and aids in the RP for those who partake in it.
chatlog....speechbubbles...erm...i take speechbubbles
I dont think so... the screen is cluttered enough. And no , no toggle on/off option, just dont do it.
It is ok the bug died you can remove it from your butthole.
The screen doesn't get that cluttered actually and most stuff is toggled anyway.
Honestly you guys get on my case for "just hating this for sake of" yet here your doing the same. Unless someone has a valid reason which don't include a personal dislike (which is what a toggle is for) then there is no reason to prevent a change that is welcome if not needed to the game. I hope to RP since I got a good idea what I wanna do and I got lost in the chat box. With speech bubbles it is a heck of a lot easyer to see who is talking. And it don't get lost in the emotes or in the chat box. The chat box tends to have conver sations bleed together with multiple ppl talking. Like I stumbled on a ooc rp meeting and I sat in on it. And most of what was said ran into each other and it was hard to see who said what.
Please keep speech bubbles and comic sans font outta my XIV. Having said that the fact that NPC text appears in the middle of the screen AND at the chat-log at the same time looks really messy and frankly quite amateurish. Why can't we have a NPC chatlog that SAVES NPC dialoque from the past few days at all times. I remember in XI it was not nice that you could easily scroll back the text with a controller but once you closed the console you had no way of knowing what the key NPCs just said.
Ofcourse this is all pretty unnecessary in XIV where you don't have to pay any attention to any of the text anyway because NPC quests are made to be like leves. Anyway with tools to view the text properly maybe the designers could be encouraged to do some NPC quests that require you to pay attention to some of the text too and not just map markers? One can dream...
Bubbles! Yes! Example Click Me! Bubbles! GO!