Agreed.
PS: Its nice to read something from you written from a more neutral perspective.
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(Finally somewhere I can post this theory without being random ^^.)
Think about this, Final Fantasy's 1-4 have been remade around their 20th anniversaries. Logic would dictate the others will follow.
The mutts who like a mixture of all three, like me ^^;
WOAH! I must have accidentally skipped over that. You're comparing a newer generation game to an older generation game? Yah, for a second there, I thought you were thinking when you posted that, but I was wrong.
First off, FFXIV was released in 2001. Back in those days, mmorpgs were a lot more hardcore. Think of the hundreds of thousands of people who quit FFXI shortly after it came out (most of which were fans of modern Final Fantasy titles that required hardly any skill or grinding to play at all). A large portion of this crowd flocked to WoW as well, which introduced a much more noob-friendly environment. You're saying FFXI is meant for casual gamers? That's bs. No other mmorpg today requires 4 straight uninterrupted hours to complete a single mission.
Get your facts straight before you apply this excuse to why FFXIV turned out as it did.
lol
OP pretty much said everything I've been saying all along...
FFXIV doesn't have to be a clone of FFXI. I just wish SE would use their past experience to shape an enjoyable game rather than poop a completely new and unfinished one out and slap the FF title on it.
If the game wasn't meant to be FF, I wish they would've just kept developing it in that direction. I feel bad that SE sometimes doesn't get to do what they want due to the masses. Take FF12 for example. The story was really supposed to revolve around Basch, and be a little more somber than other FFs. The marketing team freaked out because OMG WHO WOULD WANT TO PLAY A CHARACTER OLDER THAN 20 YEARS OLD?! and created Vaan and Penelo. Pretty much the entire story arc changed. While Basch still plays a significant role, he is not the main character and the game isn't as serious or dark as it would have been, given SE had the choice.
The thread is basically asking what happened. And you have to arm chair unless you hire a private detective, in japan.
You will never be able to drag the real story out, everything is sanitized by PR when it reaches the public. Reading between the lines is the best anyone can do.
What we have are:
-Interview post disaster: (PR admitting that they indeed was trying to make a game "not FF11") So we know developers were intentionally shunning their fans(FF11 player base) and tied a certain amount of hands
-Release post disasters: "Horsebird" fiasco. The thousands of grammatically and and nonsensical words and terms. It lead to conspiracy theorist like outsource to china, and porting to china for easy money, etc. (Also where china is responsible for surplus came from). In any event, when a release state game is fill with grammatical errors that were deemed impossible for even a native speaking child. There is a a definite smell of lack of QC and outsourcing. The people in the team were definitely "Not good" to let these kind of things happen.
- Beta test records : The lack of any official response for the 8 months of this period, shows that there was pre-meditated plans to make the game we see today, priority was on " casual solo" aspects. Things that were tweaked were things like attack speeds, targeting, levequest(repeatedly), xp, etc. Things that were ignored for 8 months were party aspects, the dreaded "No sp for parties more then 3" comes to mind.
-Pre release interviews aka Tanaka, the face of FF14: Tanaka was a vocal one, preferring to have his say in all the FF14's good and bads, instead of relying on PR people. This lead many people(and should be since he's the producer) that Tanaka was the man at the helm.
-Executive meetings an financial meetings: We know now for sure and from before, FF14 was projected to be a major major revenue stream. Both stock holders and the higher ups were all giving the image that even with all of SE's problem (it stocks was half of the decade before) and their repeated problems, FF13 and FF14 were major revenue drivers. They were not "meant to fail". We know for a fact after the disaster, SE cut their projected revenue by 90% for fiscal year, due to FF14.
There was no hint that higher ups made "FF14 pushed out to die". Considering for 8+ months we the small beta-testing public already knew it was doomed, the higher ups would have smelled it even sooner. They would have cut all PR, slowly made plans to minimize their stake in it, and smudged the financials.
- This is probably the strongest argument against the "release too soon theory". Basically every higher up and every major stock holder would have been slowly pulling out before FF14 hit, not before.
So where does that lead.. There were definite signs that FF14 was on a collision course with death, but it's pretty odd that SE financial didn't hint at it. So if you start blaming CEOs and CFOs or even boards...that's kind hard to prove. They would have made their moves long before it was too late to cushion the damage. That leads the producer and the director.
It was pretty obvious why the producer got rubbed out in this case. How deep it goes down the latter or up the ladder we'll never know. But he is the go-to guy. Producers should be having daily if not weekly or at least monthly status report updates, by at least the director, more likely every department head. He would have have managed the financial and scheduling. He would have also known about the Press and the fan community input.
It's hard not to paint an arrow on the "all roads leads to" position. It does sucks when you're that person, but it was a 4+yr project. You don't get off lightly for things like that.