Wait.. not TP from auto-attacks???
No like;;
There was a good deal of strategy in TP from auto-attacks, or taking damage and now.. I guess we'll see.
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Wait.. not TP from auto-attacks???
No like;;
There was a good deal of strategy in TP from auto-attacks, or taking damage and now.. I guess we'll see.
that tp system seems to be more like rogue energy systeme in wow , your energy resplenish over the time so the CD are made with the TP regen ( spam too much have a good burst but then you do little damages ) where as 1.0 was more like the warrior rage system , both are good , i don't see why it sacrifice strategy but i understand that you are worried , i think we currently have no enough information to ask for changes of this system .
But the 3 sec CD feels to be a bad idea , it would slow the game too much .
I feel like the TP materia "Evenflow Materia I/II/III/IV" is going to get changed into:Quote:
Alongside the TP system changes, we will be adjusting the stats on some equipment and materia.
Evenflow Materia I: TP regen+1 / ACC+4~7
Evenflow Materia II: TP regen+2 / ACC+8
Evenflow Materia III: TP regen+3 / ACC+9~12
Evenflow Materia IV: TP regen+4 / ACC+13~15
So it increases the +30 TP regen a tic shown in the above quote/pre-alpha demo when engaged to +31~34, ie a double melded Evenflow Materia III adding +6 TP per tic is a 20% increase in TP regen rate when engaged. Would make the materia incredibly valuable and probably become the BIS. I wonder whats better in ARR the above scenario TP regen vs a 70~80attack glove or 50 STR etc. Can't wait for ARR!!!
I'm going to assume this might refer to the 'Store TP' that you can find on materia/gear.
I did want to ask what 'Store TP' will do in ARR. I can't see it staying the same as it is now so much anyway.
EDIT: Just saw the post above of Tango saying pretty much the same thing with the idea of TP regen. Derp, my bad.
I dunno, looks like to me that we will have either the same or less downtime during a fight than what we currently have, the OP leaves out the fact that the current version also has downtime. The only thing I think that is really gonna take a hit is the usefulness of throwing weapons for building TP super fast, but then again I dont really thing that is a widely known strategy. I hardly ever see people outside folks that really know what they are doing using throwing items.
What a lot of people don't seem to understand apparently is that it works quite similarly to what we have now, just everyone generates at the exact same rate.
TP generation now is based off of delay. After a set amount of time has passed and delays match up, provided no one missed and ignoring abilities, their TP will be the same no matter what class they play. Changing it to a static regen amount just means everyone is regenerating TP at the same rate regardless and you are no longer penalized for missing. I imagine things like Store TP and invigorate will affect the regen rate.
How this new battle system will most likely feel like on a gamepad:
http://25.media.tumblr.com/tumblr_m5...eff9o1_400.gif
I really don't like where this is going now that we know a little about the battle system and the new controls and animations...
collect all +TP materia!