Imma be real the decline has more to do with state of the world right now
All the online media industries have been reporting similar hits since covid lockdowns ended.
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Imma be real the decline has more to do with state of the world right now
All the online media industries have been reporting similar hits since covid lockdowns ended.
Ngl, literally just learned the other day that I can have the title screen and movie be whatever I want.
So I promptly changed it to Shadowbringers, because I'm tired of being flashbanged by the brightness and its loudness blaring through my speakers, every time the Dawntrail title screen appears.
Shadowbringers title screen is much easier on the eyes and the volume of it is reasonable, it doesn't come in booming.
That feature is really nice in concept, because I also don't like to be flashbanged.
But unfortunately, unless I missed something, it resets every time you close the game, making it pretty useless at it's intended function.
True, when you take into consideration their goal to rejoin the shards with the source, which always came with a calamity, they would be behind all of them.
What I'm not sure about is if they actively caused all of them, or if nations were already in conflict by themselves and the Ascians just exploited what was already happening on it's own.
Shadowbringers absolutely started it, but Endwalker was what really locked us into this mess by trying to explain every remaining plot thread that 1.0 and ARR set up with "the ancients did it".
They added it to the options menu this patch, so it finally functions in a way that makes sense.
https://i.imgur.com/PhWQsxm.jpeg
That's what I was looking at, but the HD/Remakes should increase in profit in the next few months, the mobile and web games should keep dropping because they're pulling resources away from that division. I think the MMO profits should stabilize they're still higher than SHB profits, just not as high as EW profits.
There are no raid mechanics in the normal dungeons. They're seriously not that hard. It's ok if you die trying to learn a new dungeon. I do Savage raiding and I died on both a BLM and VPR on the 2nd boss of the new dungeon. I just got a rez and we moved on. Way too many people expect everything to be ridiculously easy in this game and I don't get it. Why even play if you want absolutely zero challenge?
I think the big question is how they fix things from here. This game primarily draws people in for the story. I don't think it has ever competed with other games when it comes to job design or raid mechanics. I do really like the direction of the raids/dungeons. I love the new Alliance Raid, and Arcadion has mostly be excellent, even though I think M6S was a bit overtuned with the add phase and I'd prefer a door boss on M8S.
For me the biggest let downs have been the story (Didn't enjoy most of 7.0 - the end was better than the beginning though), 7.3 was a big improvement though and I enjoyed that and job design. Job design has just been getting worse and worse. Too simple, too similar between jobs, too boring.
I'm not sure what they can do to really bring back the story to as good as it was in ShB/early EW. They're clearly trying to return to the Ascian story, which I'm a big fan of, but how much longer can that actually work? Once we run out of Ascians, then what? It feels like they're stuck trying to come up with a story as gripping as the Hydaelyn/Zodiark/Ascian plot has been. When you've been to the edge of the universe, and defeated universe ending bosses, what's left to keep people entertained?