Originally Posted by
Eraden
Mao gives example that Mao gave little bits while ago. Boss has phase where hims planning to do attack. Dice is rolled. On 1-3, Boss summons bunch of mooks to join fight. On 4-6, Boss throws rock at party member outside of melee range. When rock lands, is begin slow roll out of arena. If players bust rock before it rolls out, is award them with Gils because is turn out that rock is actually Geode full of gems. If this phase happens on average 4-8 times per fight, is already, just this one random element by itself, make for 2 to the power of 4 to 8, possible different fights. If add one or two more random elements, can has much MUCH more variations! Is not take much to make fights exciting agains!