Why is there a talking clodsire the thread? Why are they a gunbreaker main? I have many questions.
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Oh, you mean when they removed Thunder from Arcanist in patch 2.1? When they decided Gladiator's suddenly forgot how to use Daggers? When White Mages and Black Mages stopped getting one-handed weapons and Shields? When Protect and Shell were removed? Or when they implemented Red Mage in 4.0 but as a DPS instead of the Healer I had played it as in FFXI? When they removed Dark Knight's ability to use all of HP, MP, and TP and individual resources to fuel different aiblities? WHen they removed Flash from Paladin? When I could no longer create a Jank Paladin, before Jobs even existed, by cross-classing up Protect and Cure and Stoneskin?
Yeah no, I DO understand.
They killed the Class I immediately fell in love with at the relaunch, and then they deleted its long-rotting corpse and replaced it with a different Class, a different Job, one that carries the soul in a new body.
As for your 'paying for subs' quip, my subscription is currently at 3,750 days, so we can set subscriptions aside with this conversation. Especially since only active subscribers can even post here.
Old SMN didn't actually have pet management. Everquest Magician and Necro have pet management, FFXIV had skills cast by proxy. The pet didn't do anything but auto attack and you used skills on your hotbar with your cooldowns that were activated at the pets location.
Another problem with how SE has approached reworks is that each one has either been luke warm or extreme, and is never placed within the range of player feed back to spefici abilities or issues with ping. And I wonder if Yoshida has noticed how circular the issues with XIV are, from C/V to Sync'd content, to these major changes. Like we keep coming back to the core systems of XIV everytime we talk about issues in any part of the game and it makes me wonder how we'd be looking at things if XIV at it's core wasn't was bland and disjointed.
Were the changes you have mentioned as drastic as completely shoving an archetype aside for oversimplification? I find it rather absurd and insulting to compare it with those you listed as it pales in comparisson with they have done with SMN.
As for the subs, be it 60 days or 3650 days, there could be a plethora of reasons for the parity between the # days subscribed but it doesn't take away the voice of those who have less.
Bottom-line for my entire argument is that the game started with SMN being a pet job and drew in players like me to it. It survived for 4 expansions and then got shoved for an insulting oversimplified kit.
Pst... uhh... these reworked jobs are being played more than ever, and because of that... as far as the devs are concerned, they feel they did right. So... yeah... get use to it or move on to another game, these changes are definitely going to continue...