Yes yes, we know people who let us know over and over and over again that they're ambivalent to basically everything and would happily gobble pig slop as enthusiastically as ribeye looooooooove modern lobotomized job design.
Printable View
Again, your opinion. Many of you have to let us know over and over that job design apparently sucks full sale but it's an issue when someone feels the opposite and makes it known?
It's interesting that you say I'm choosing to ignore the other side. By saying this you are effectively ignoring my side. I have my own opinions as others have theirs. I pointed out a simple fact about how many players play this game and why the devs probably don't design content in certain ways due to this. I can acknowledge what another thinks and still not see an issue. But ig acknowledgement to some of you means I have to bow n say you're right about whatever you think...just because YOU see an issue doesn't mean there is one. Common problem with these forums. "Don't see the issues I have you're a *insert stupid buzzword here*".
Also foolish to say I or anyone I speak to unconditionally loves the game when I very thoroughly explained why I feel they're doing this and what effect it'd have. Not ONCE did i claim my circle is the entire community btw. (Guess this is another tactic to try n twist what im saying). I've expressed other issues I've had before but folks magically don't see those. All in all I think folks are overreacting about this but thats not new here.
i'd personally be okay with it, as I normally play single player outside of this anyway. I can understand a lot of people would be upset though.
I don’t think so. Both XI and XIV became the franchises most profitable games. A business mission is first and foremost to make money above all else. Now I don’t think this outcome is impossible but highly improbable.
Companies don’t tend to kill their most successful products, not intentionally anyways. Some do tend to coast on them to maximize profit or water them down to maximize appeal which makes them lose their special touch however. I do believe this to be happening here in terms of gameplay.
The issue with this approach is that the game accelerates burnout. You can quickly beat everything once and since there is no complexity there’s hardly a reason to return so people move on. New players aren’t generally infinite though so I’d prefer it if they invested in a loyal player base that is heavily invested into the games complexities instead of chasing the easy come, easy go cash.
It is such a tragedy that poor technical execution was also irrevocably tied to the highly interdependent and social experience FF MMOs were known for. They chucked out all of it when imo an FFXI 2.0 would’ve worked just fine if the game wasn’t a technical and underdeveloped disaster.
I'd love it if I could do the whole MSQ (dungeons & trials included) with NPC's. That doesn't mean I wouldn't do content with other players. I just like doing the dungeons (and trials) with NPC my first time to get a sense of how it all works without holding back other players due to my newbiness. Then when I queue for that content, I go in with some idea of how the encounters and mechanics work.
This game is already easy mode in relation to games of yesteryear. Honestly, is running something like expert roulette that much different than playing a single player game? I can't recall running the dungeon any differently depending on my group. They might as well be 3 NPCs. If anything, the NPCs in trusts actually talk more.
Most dungeons go like this:
- While waiting to start, some people say "hey, hi o/ "
- I do the rotation I always do regardless of who is in the party
- no one says anything until the last boss which is "gg"
How is that much different than a single player game anyway? In older games, you weren't matched up with strangers. You could do very very little solo. There was very little solo advancement at all.
Of course, certain content is clearly MMO-centric like raids and I guess PvP. I think many MMOs have become more solo-friendly. If not specific solo-friendly, why don't we call it, introvert-friendly. Being matched up with people, not having to talk strategy, etc.