Very true. And as I am now screeching at my static, *boils in unadulterated rage in p8s door boss stomp first*
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RDM, on average and since 2 weeks ago, is contributing only 28 less dps than SMN.... 28... that's 9,194.27 vs 9,222.50... on p8s phase 1... to beat the damage check...
Heck might as well look on phase 2... and the dps score is... 10,055.08 vs 9,907.60... that's RDM beating the SMN on average with 148 more rdps...
I'm sorry, what exactly about this is underpowered?
I agree with you that both RDM and SMN should have a bit more DPS or dancer less. What I said was simply to discredit the false statement that RDMs on savage have needed to switch to SMN to beat the raid dps check. It's completely bs and the difference is neglectable between both jobs. Meanwhile there is a gap between healers of 200 dps, and between tanks of 300 dps. Now THAT is a difference indeed. RDM is IN NO WAY underpowered relative to the other casters, it simply deals very slightly less dps, AS IT SHOULD.
Reason being? I don't think it's possible to argue that Red Mage should have more damage then Summoner AND BLACK MAGE if that were to be the case lol, unless you mean also buffing those other jobs dps. Verraise exists (thank god, really stupid arguments for removing it in favor of more dps going around lol...) and is insanely powerful. Doesn't matter if it's not optimal for speedclear, not every job has to focus on that. RDM being the lowest dps caster makes sense. But as I already posted above, the damage difference between RDM and SMN is tiny and both jobs can do savage without a problem.
Again, I agree ALL CASTERS overall damage compared to all jobs is a tad low yes, but RDM compared to other casters it's where it should be.
And again, caster balance is GOOD. All Jobs balance is BAD.
I did, which is how I saw many others think caster balance is fine like me lol... while the arguments against basically boiled down to people hating on Veraise crying it's not optimal for Savage speed clear. I you don't want Veraise and want a bit more dps just go player SMN instead. The WHOLE POINT of RDM is being able to chain res and offer support (shield+damage+heal), while doing decent damage IN ANY CONTENT, not just world first savage raiding. You might be playing the wrong job if you think otherwise.
I'll just quote one of the many actually sane opinions from literally page 1 this thread:
"Underperforming by what margin? Because it seems to me that quite a lot of bad job design choices are made just to sate the egos of Parsers. Like tanks being homogenized beyond belief, TA/Mug, Ast Card rng, Kaiten removal, leans into auto-crits etc. I guess what I'm saying is be careful what you wish for. I'm well aware red mage isnt the hardest hitting caster but it's very fun to play, has a nice flow, does a bit of everything. One of the few jobs in xiv that matches its original job identity (jack of all trades), and doesnt have a single piece of jank in its kit. Plus one of the few jobs that actually has carry potential due to machine gun rezzes. I find it odd that you describe it as a turret job when you spend even more time moving around in EW than you did in SHB. Acceleration procs, dual cast, swiftcast are more than enough. Hold a charge when you know you have to move for mechanics and that problem is sorted. If anything I'd say summoner is the caster that needs the most help rn. Boring asf, no room to optimise, plays like a lv50 job etc." (Lustre)
Stop trying to promote removing class identity just because you want to do melee dps like damage as a rdm lol... rdm right now is 10x better than what is was in ShB. Stop looking at damage only. You don't play rdm to be nr 1 or 2 on dps charts. Red Mage in Final Fantasy is a jack of all trades kind of job, master of none.
Personally, for the future, I want an low to medium AOE Heal, A dual stance mechanic (like PvP) in PvE that augments certain abilities depending on stance, and an extra bar or job mechanic to super enchant melee attacks or boost black/white mana generation temporarily. WAY more fun and representative of what RDM is about imo, than just... uh.... "lets remove veraise for more damage"....