Thats a healer problem, not a dungeon problem.
To be fair, it's been a while since we've had a dungeon I can recall that had an Esuna-cleansable debuff that was actually important to cleanse (as opposed to, like, 6 seconds of poison or paralysis), much less one that had that *and* a heal-to-full-to-cleanse Doom. (Albeit in separate boss fights.)
So healers may well not even read the tooltip on that debuff to notice it's why someone dies on their first run. I try to read tooltips of any unfamiliar debuff (especially if it has a Esuna marker!), but I know that's a lot harder for controller players.
It's not really an excuse, mind you. But it is at least an explanation.
In a light party or if only one or two people are affected, I absolutely agree. So in a dungeon, yes, always worth it... though I have encountered many a healer that habitually just doesn't.
In a full party, though, unless your co-healer is also doing so (which, in my DF experience, they are often not) or only one or two people are hit, it frequently isn't worth it.
The average paralysis debuff is around, what, 10 seconds, maybe 15? With a 2.5s cast time, cleansing 8 people would take 20 seconds (assuming your cast on yourself isn't interrupted by said Paralysis). Obviously most people will have a shorter GCD, but not enough so that paralysis won't expire on its own before you finish cleansing it from everyone.
So in, say, Puppets' Bunker, I'll cleanse my own paralysis, that of any caster DPS, the tank if there is still more than 5 seconds left in that debuff after I finish with the casters, and otherwise let it fall off on its own.
I'm sorry but I had no issue going through any of the mentioned dungeons. Dead ends isn't hard...it just requires too to pay attention? Are you trying to imply you'd rather play something more akin to FF13 where you just walk forward and stuff happens?????
Like i don't get whats there to complain about? Isn't the whole premise of the game that you're getting stronger and overcoming harder trials? Wouldn't having the instances be harder feel more in line what what you (the WoL) has to go through. I'm just not sure what your issue is. All games ramp up difficulty near the end of the story.
Same story every expansion launch.
"I died X times in dungeon, it's too hard"
"Final trial is too hard, it WILL be nerfed" (no it won't)
How about getting good, and pressing buttons.
I smell a bait post. Was the pot in need of stirring again?