Quick question did anyone notice that there are cars in during the sch actions?
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Quick question did anyone notice that there are cars in during the sch actions?
Can't agree with u, the combo really where evolving from one skill to other, with really was great.
Really looking forward to those changes for MNK but I am going to have to re-learn muscle memory now. I feel Monk has a flow, it might be a clunky flow, but it's there. I really want to see how the added layer affects it.
Twin Snakes and True Strike being position agnostic is a really nice touch too. Kinda worried about the pseudo-mudra style combos to unlock attacks as it feels a bit Samurai-esque in design and I cannot get on with SAM.
Glad they added Geomancer to the game, just a shame they had to kill SMN to do it.
I'm not impressed by shiny things and SMN's changes only upset me.
*Removing DoTs is the first slap in the face.
*Now SMN is a stance dancing job like Bard instead of it's own unique job.
*Not even sure if Egis are even useful anymore or just a place holder for Bahamut and Phoenix.
*Still doesn't fix the key issues like Demi ghosting abilities.
*Couldn't even be bother to add Leviathan, Shiva, or Ramuh stances.
*Remove all the shiny Primal animation, you basically switch stances to cast different elemental spells i.e. Geomancer.
True, I assume Leaden Fist application going into Perfect Balance management is going to be important (Unless the LF-BS gameplay is gone), as the mix-up of that rotation to make the differing combos might cause some issues keeping it up consistently while getting the right combo for Blitz. (IE I've been silly and just finished a Leaden Bootshine rotation, start my PB and don't have the Leaden buff at the start but need to do another bootshine for a combo instead of Dragon Kick) So I guess it's more plates to juggle to keep that and twin snakes going while actually getting the Balance charges.
Oof, got me, I completely missed that!
As for Shotgun I realized... Flamethrower is the second weakest AoE, if Shotgun is a stronger Spreadshot and gives double heat, Flamethrower could be the weakest AoE and therefore never used.
Which means it has a chance to be an actual CD.
I...don't care about any of these things.
* DoTs were never in the flavor of SMN and a terrible vestige of the class system.
* Call them stances, phases, whatever, many jobs have them. It's definitely not like BRD presently, given that its stances are purely offensive rather than support.
* Egis have been a placeholder for Bahamut and Phoenix since demi-Phoenix.
* It does fix the issues of egi ghosting, which was the bigger problem.
* I think Leviathan, Shiva, and Ramuh are of a different class of primals that don't feel as natural to Summoner as the original three. Shiva is a full-blown character, Ramuh is like a secondary character, and Leviathan is some primordial beast. They do not fit the flavor of XIV SMN for me and I am quite glad to continue without them. Plus, in a game where elements are totally non-functional, I like that SMN has its own distinct elemental palette instead of having the same generic "all six" elements.
* I wanted geomancer in the game, but frankly you are right that SMN is pretty much covering it, and doing it wayyyyy better. I no longer need or want a geomancer job now that I have my primal gems.
At this point, I wouldn't mind single spell references to Shiva or Leviathan, but I would rather we see the introduction of Griever or Madeen (or maybe Diablos) for a big 'splosion attack. Beyond that, I am totally content with Summoner's kit. It is aesthetic af, everything feeling very...primal.