Then buy a skip? The vast majority of the community doesn't see the story as a grind at all. That's primarily why discussions about removing stuff tends to get met with backlash.
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Only commented on the catch up part before, but I guess worth to say I think this (current system) is one of the better ways to gate flying. Pure flying right away just seems like a great way to kill the world's ability to communicate with players.
I wonder if stamina based flying could be another interesting solution but it's not something I'd suggest randomly changed on players (maybe could work in a Eureka, or a new game obviously). In such a way you can fly but you also couldn't simply cover the entire map without any thought (looking to some of GW2's ideas on mounted travel as some ideas in actual practice).
Anyway, seems like a nice system as it promotes exploration and isn't exceptionally painful either. I suppose if they put a flying current atop the Kugane Tower I'd be more on the side of "oh wow, yeah plz nerf" lol but it seems like a nice system as is. . . I suggested tomestone reward to currents as a catch up mechanic (so not added right away, but perhaps after an expansion previous currents auto get a boost)- then when you side track slightly out of your way for flying you didn't really sidetrack since you then worked on gear that would comfortably carry you to the next expansion (if anything then the reward helps you stay on track even if it slightly appears off the rail).
Trust me to the WoW players coming over the Aether Current system for unlocking flight is a breeze.
Unlocking flight over there is a nightmare if you wanna talk momentum blocking.
It doesn't require players to grind through story to unlock content at all.
The story is the game. It's the catalyst for everything. Even the optional unlocks are tied into the story and have their own lore related to it. That's why those options aren't available until specific MSQ story points.
What the game does have is some extra unlocks along the journey of the story path. And these happens at regular intervals, so it's not just current tier that's relevant and important. XIV is not like other MMOs and that is one thing that makes many of us love it. The entire package is important, not just a handful of optional pieces of content at the highest level.
So, yes, in terms of how the design of the game is, it IS unreasonable that some players don't want to play the game to get access to some superfluous optional content.
At least, from Warlords of Draenor onward. Before that, it was just....get to the right level and spend some gold. Not even a terribly huge amount of gold, either; I think Northrend flying was 1,000, which at the time was a fair amount but doable without too much effort.
mostly because 3/4 of the time they never intended to allow flight, I think thats part of the reason even getting flight was so horrendous, and tightly locked until essentially max level. they wanted players to explore, on foot essentially, all of the zones
and if people complained.. they could just say "well.. you WANTED flight, so you got it..."
They wanted the game to become an even worse time sink so people would stay subscribed longer. So they made it a job.