You have to be considerate!
You have to be considerate!
I've been running DNC a lot lately instead of WHM and I see this all the time in Leveling Roulette. DPS and healers running ahead of the sprout tank who was Viewing Cutscene when we zoned in or Rescuing them into mobs. And when the topic comes up on forums like these or in XIV groups, it's always "I'm pulling for them cause THEY GONE LEARN TODAY".
When I run WHM, I let them pull to their comfort level and let them know I've got their back if they want to experiment. Some don't and that's fine. I just adjust to help dps more since I don't need to heal as much. And some do and I support them as they work things out. We may wipe a time or two but often they try again knowing what they need to adjust and then they get it. I don't believe in all this nonsense about forcing people out of their comfort zones just because of what someone *else* wants them to do. There are ways to encourage tanks or healers or dps without being an impolite jerk about it.
Very true. In addition the most challenging thing tanks do before savage level is big pulls in leveling dungeons. When it comes to trials, bosses and raids you can't lose hate, you can easily survive without using a single cooldown and the vast majority of mechanics are aimed at anyone but the tank and even if they hit you you're the tank, you shrug them off, easily. The idea that if you don't like W2W pulling in one of the trickier dungeons you can't tank trials or raids is not even close to true. The easiest role in most of those fights is the tank.
Thing with tanks their core gameplay loop does not differ from two packs to 85 packs pop cooldowns avoid bad and aoe.
So in the end most the burden is on the healer so if the healer wants large pulls tank has no excuse to not try at the very least.
Problem is that they do say it, without using words. They run ahead of the tank and pull more mobs. Or healers rescue them into more packs. They don't put their big kid pants on and try to communicate. They just try to force someone to do what they want them to do with rude behavior.
The bar is you're literally useless in Expert dungeon if you're pulling small. It's basic mathematics. The outgoing damage is so low, DPS and healers can comfortably survive pulling three mobs. At that point, you're no longer a tank but a gimped DPS. Hence why the standard practice in DF is pulling everything. Or at least pulling two packs bare minimum.
Ironically, you say to start a PF but in the case of majority rule, it's someone who prefers small pulls who should be creating PF since they're largely in the minority. Furthermore, with the advent of Trusts, you have a system tailor made for players who prefer going at their own pace. If Trusts take too long, well, there's a reason people still largely prefer DF. And I do play tanks, primarily so I never have to worry about pull sizes.
At the end of the day, if the dev team wants players to stop with the "speed run every dungeon" mentality. They need to actually make trash mobs threatening. People didn't decide to randomly speed run dungeons. They realized how laughably easy most are and adjusted accordingly.
Something else to keep in mind when doing very large pulls. Monsters don't stack on top of each other. Because of this it's possible when pulling large groups for some monsters to not get hit by the tank's AoE skills. It also can impact DPS output as some monsters have a footprint that is almost the size of most circular AoE. As such there are some situations where doing a large pull accomplishes little more than making the healer work a lot more and making the DPS dance around more to avoid all the monster AoEs.
Aaaaaaaaaaand we're back to talking about expert roulette again, of the hundred or so dungeons in this game we insist on focusing on the easiest two and using them to benchmark. How hard can it be to understand the fundamental difference between content we out gear by 40 ilevels or more and leveling dungeons where players are minimum ilevel?
My point was, you can't set a standard for your average DF run using those runs that were planned and probably practiced beforehand.
Expert might be easy right now, but some dungeons that used to be in that roulette are tricky for W2W. Especially if you're playing a more squishy tank and get a healer who can't keep up with you.
Now I'm gonna stop talking about this because apparently OP is displeased with us.