Again I consider "Frontload your resources + Upgrade the spender" and "Build additional resources over several hits to use another OGCD attack" different enough for it too matter. Not to mention using your spenders lower Infuriates CD whereas Blood Weapon is always a fixed amount.
And once more I consider "Use GCDs+ Your burst Cooldown to maintain a damage buff" and "Passively maintain your damage by using your MP efficiently" to be different enough to matter.
Living Dead being a convoluted mess of a skill is exactly what makes it different enough from Holmgang for me to not consider them perfect copies of one another, War is simple but has a shorter duration, DRK has a longer potential duration but has the convoluted "must be healed to full" effect to compensate.
I still disagree strongly with the ToB vs TBN thing. Even if the most effective method of using TBN is on yourself in most situations, the fact you can place it on others ultimately makes it more parallel to Nascent Flash then it does ToB. While yes, ToB and TBN share the effect of mitigating damage via increasing max HP, they do it in ways that are different enough for me to consider them different skills.
That's ultimately where I lie on the matter. I do not consider DRK and WAR so similar as to be clones of one another because what similarities they have outside of Delirium and Inner Release and the Beast/Blood Gauge are more then different enough to matter. and even then, Warrior builds it's Beast Gauge faster then DRK does with Blood and has OGCDs that spend it. Whereas DRK only has Bloodspiller/Quietus and Living Shadow (once every two minutes) to use it on.
